- Timestamp:
- Nov 16, 2009, 5:58:34 PM (15 years ago)
- Location:
- code/branches/particles2
- Files:
-
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/particles2/data/levels/includes/weaponsettings3.oxi
r6065 r6076 46 46 <DefaultWeaponmodeLink firemode=1 weaponmode=0 /> 47 47 </links> 48 < Weapon>49 < !-- EnergyDrink mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" / -->50 </Weapon >48 <!--Weapon> 49 <EnergyDrink mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" /> 50 </Weapon--> 51 51 </WeaponPack> 52 52 </weapons> -
code/branches/particles2/src/orxonox/weaponsystem/WeaponPack.cc
r5929 r6076 49 49 WeaponPack::~WeaponPack() 50 50 { 51 if (this->isInitialized() && this->weaponSystem_)51 if (this->isInitialized()) 52 52 { 53 this->weaponSystem_->removeWeaponPack(this); 53 if( this->weaponSystem_ ) 54 this->weaponSystem_->removeWeaponPack(this); 54 55 55 56 while (!this->weapons_.empty()) … … 71 72 void WeaponPack::fire(unsigned int weaponmode) 72 73 { 73 for (std:: set<Weapon *>::iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)74 for (std::vector<Weapon *>::iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it) 74 75 (*it)->fire(weaponmode); 75 76 } … … 77 78 void WeaponPack::reload() 78 79 { 79 for (std:: set<Weapon *>::iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)80 for (std::vector<Weapon *>::iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it) 80 81 (*it)->reload(); 81 82 } … … 86 87 return; 87 88 88 this->weapons_. insert(weapon);89 this->weapons_.push_back(weapon); 89 90 weapon->setWeaponPack(this); 90 91 } … … 95 96 return; 96 97 97 this->weapons_.erase(weapon); 98 assert( std::find(this->weapons_.begin(), this->weapons_.end(), weapon)!=this->weapons_.end() ); 99 this->weapons_.erase( std::find(this->weapons_.begin(), this->weapons_.end(), weapon) ); 98 100 weapon->setWeaponPack(0); 99 101 } … … 103 105 unsigned int i = 0; 104 106 105 for (std:: set<Weapon *>::const_iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)107 for (std::vector<Weapon *>::const_iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it) 106 108 { 107 109 if (i == index) … … 142 144 void WeaponPack::notifyWeapons() 143 145 { 144 for (std:: set<Weapon *>::const_iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)146 for (std::vector<Weapon *>::const_iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it) 145 147 (*it)->setWeaponPack(this); 146 148 } -
code/branches/particles2/src/orxonox/weaponsystem/WeaponPack.h
r5781 r6076 69 69 void notifyWeapons(); 70 70 71 std:: set<Weapon *> weapons_;71 std::vector<Weapon *> weapons_; 72 72 std::set<DefaultWeaponmodeLink *> links_; 73 73 WeaponSystem * weaponSystem_; -
code/branches/particles2/src/orxonox/weaponsystem/WeaponSystem.cc
r5929 r6076 202 202 } 203 203 204 this->weaponPacks_. insert(wPack);204 this->weaponPacks_.push_back(wPack); 205 205 wPack->setWeaponSystem(this); 206 206 … … 221 221 222 222 // Remove the WeaponPack from the WeaponSystem 223 this->weaponPacks_.erase(wPack); 223 assert( std::find(this->weaponPacks_.begin(),this->weaponPacks_.end(),wPack)!=this->weaponPacks_.end() ); 224 this->weaponPacks_.erase( std::find(this->weaponPacks_.begin(),this->weaponPacks_.end(),wPack) ); 224 225 } 225 226 … … 227 228 { 228 229 unsigned int i = 0; 229 for (std:: set<WeaponPack*>::const_iterator it = this->weaponPacks_.begin(); it != this->weaponPacks_.end(); ++it)230 for (std::vector<WeaponPack*>::const_iterator it = this->weaponPacks_.begin(); it != this->weaponPacks_.end(); ++it) 230 231 { 231 232 ++i; … … 258 259 259 260 // Check if the WeaponPack belongs to this WeaponSystem 260 std:: set<WeaponPack *>::iterator it1 = this->weaponPacks_.find(wPack);261 std::vector<WeaponPack *>::iterator it1 = std::find( this->weaponPacks_.begin(), this->weaponPacks_.end(), wPack ); 261 262 if (it1 == this->weaponPacks_.end()) 262 263 return; -
code/branches/particles2/src/orxonox/weaponsystem/WeaponSystem.h
r5781 r6076 92 92 std::map<unsigned int, WeaponSet *> weaponSets_; 93 93 std::vector<WeaponSlot *> weaponSlots_; 94 std:: set<WeaponPack *> weaponPacks_;94 std::vector<WeaponPack *> weaponPacks_; 95 95 std::map<Identifier *, Munition *> munitions_; 96 96 Pawn * pawn_;
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