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Changeset 6080 in orxonox.OLD for branches


Ignore:
Timestamp:
Dec 13, 2005, 10:53:29 AM (19 years ago)
Author:
patrick
Message:

network: spawning pooint

Location:
branches/network/src
Files:
4 edited

Legend:

Unmodified
Added
Removed
  • branches/network/src/Makefile.am

    r5996 r6080  
    2525                       lib/gui/gl_gui/libORXglgui.a \
    2626                       lib/shell/libORXshell.a \
    27                        lib/network/libORXnet.a 
     27                       lib/network/libORXnet.a
    2828
    2929orxonox_LDADD = util/libORXutils.a \
     
    8282                  world_entities/power_ups/laser_power_up.cc \
    8383                  world_entities/space_ships/space_ship.cc \
     84                  world_entities/spawning_point.cc \
    8485                  subprojects/benchmark.cc
    8586
     
    122123                 world_entities/power_ups/turret_power_up.h \
    123124                 world_entities/power_ups/laser_power_up.h \
     125                 world_entities/spawning_point.h \
    124126                 defs/stdincl.h \
    125127                 defs/stdlibincl.h \
  • branches/network/src/defs/class_id.h

    r6064 r6080  
    145145  CL_TEST_ENTITY                =    0x00000209,
    146146  CL_SPACE_SHIP                 =    0x0000020a,
     147  CL_SPAWNING_POINT             =    0x0000020b,
    147148
    148149  CL_TURRET_POWER_UP            =    0x00000211,
  • branches/network/src/world_entities/spawning_point.cc

    r6069 r6080  
     1
     2/*
     3   orxonox - the future of 3D-vertical-scrollers
     4
     5   Copyright (C) 2004 orx
     6
     7   This program is free software; you can redistribute it and/or modify
     8   it under the terms of the GNU General Public License as published by
     9   the Free Software Foundation; either version 2, or (at your option)
     10   any later version.
     11
     12### File Specific:
     13   main-programmer: Patrick Boenzli
     14   co-programmer:
     15*/
     16
     17#include "spawning_point.h"
     18
     19
     20
     21/**
     22 *  constructor
     23 */
     24SpawningPoint::SpawningPoint (const Vector& absCoordinate)
     25{}
     26
     27
     28/**
     29 *  deconstructor
     30 */
     31SpawningPoint::~SpawningPoint ()
     32{}
     33
     34
     35
     36
     37/**
     38 *  this method is called every frame
     39 * @param time: the time in seconds that has passed since the last tick
     40 *
     41 * Handle all stuff that should update with time inside this method (movement, animation, etc.)
     42 */
     43void SpawningPoint::tick(float dt)
     44{}
     45
     46
     47/**
     48 *  the entity is drawn onto the screen with this function
     49 *
     50 * This is a central function of an entity: call it to let the entity painted to the screen.
     51 * Just override this function with whatever you want to be drawn.
     52 */
     53void SpawningPoint::draw()
     54{}
  • branches/network/src/world_entities/spawning_point.h

    r6069 r6080  
     1/*!
     2 * @file spawning_point.h
     3 *  Definition of a spawning point within the game, used for network game
     4 */
     5
     6
     7#ifndef _SPAWNING_POINT
     8#define _SPAWNING_POINT
     9
     10#include "world_entity.h"
     11
     12//! The spawning point for world entities
     13class SpawningPoint : public WorldEntity {
     14
     15  public:
     16    SpawningPoint (const Vector& absCoordinate = Vector(0.0, 0.0, 0.0));
     17    virtual ~SpawningPoint ();
     18
     19
     20    void spawn();
     21    void setSpawningEntity();
     22
     23
     24    virtual void tick(float dt);
     25    virtual void draw();
     26
     27  private:
     28
     29};
     30
     31#endif /* _SPAWNING_POINT */
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