- Timestamp:
- Dec 14, 2005, 1:10:45 AM (19 years ago)
- Location:
- branches/network/src
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/network/src/lib/sound/sound_engine.cc
r5996 r6093 290 290 // INITIALIZING THE DEVICE: 291 291 292 #ifdef AL_VERSION_1_1 292 293 293 ALubyte deviceName[] = 294 #else295 ALCchar deviceName[] =296 #endif297 294 298 295 #ifdef __WIN32__ -
branches/network/src/story_entities/network_world.cc
r6085 r6093 17 17 #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD 18 18 19 #include " world.h"19 #include "network_world.h" 20 20 21 21 #include "shell_command.h" … … 75 75 76 76 77 SHELL_COMMAND(speed, NetworkWorld, setSpeed);78 SHELL_COMMAND(togglePNodeVisibility, NetworkWorld, togglePNodeVisibility);79 SHELL_COMMAND(toggleBVVisibility, NetworkWorld, toggleBVVisibility);77 //SHELL_COMMAND(speed, NetworkWorld, setSpeed); 78 //SHELL_COMMAND(togglePNodeVisibility, NetworkWorld, togglePNodeVisibility); 79 //SHELL_COMMAND(toggleBVVisibility, NetworkWorld, toggleBVVisibility); 80 80 81 81 using namespace std; 82 82 83 83 //! This creates a Factory to fabricate a NetworkWorld 84 CREATE_FACTORY(NetworkWorld, CL_WORLD);84 //CREATE_FACTORY(NetworkWorld, CL_WORLD); 85 85 86 86 NetworkWorld::NetworkWorld(const TiXmlElement* root) -
branches/network/src/world_entities/spawning_point.cc
r6088 r6093 17 17 #include "spawning_point.h" 18 18 #include "load_param.h" 19 19 #include "factory.h" 20 #include "compiler.h" 21 #include "world.h" /* only temp. until the object manager is implemented*/ 20 22 21 23 /** 22 24 * standard constructor 23 25 */ 24 SpawningPoint::SpawningPoint (const Vector& absCoordinate, const World* world) 25 : WorldEntity(absCoodrinate) 26 SpawningPoint::SpawningPoint (World* world, const Vector& absCoordinate) 26 27 { 27 28 this->world = world; … … 37 38 */ 38 39 SpawningPoint::SpawningPoint (const Vector& position, float frequency, 39 float seed, int classID, const World* world) 40 : WorldEntity(position) 40 float seed, ClassID classID, World* world) 41 41 { 42 42 this->frequency = frequency; … … 83 83 84 84 /* now load the seed */ 85 LoadParam(root, "classid", this, SpawningPoint, setSpawningEntity)85 /* LoadParam(root, "classid", this, SpawningPoint, setSpawningEntity) 86 86 .describe("sets the class id of the entity to spawn") 87 .defaultValues(1, CL_WORLD_ENTITY); 87 .defaultValues(1, CL_WORLD_ENTITY);*/ 88 88 } 89 89 … … 97 97 this->frequency, this->seed); 98 98 BaseObject* spawningEntity = Factory::fabricate(this->classID); 99 if( LIKELY(this->world != NULL))99 if( likely(this->world != NULL)) 100 100 this->world->spawn(dynamic_cast<WorldEntity*>(spawningEntity)); 101 101 } -
branches/network/src/world_entities/spawning_point.h
r6088 r6093 17 17 18 18 public: 19 SpawningPoint ( const Vector& absCoordinate = Vector(0.0, 0.0, 0.0), const World* world);20 SpawningPoint (const Vector& position, float frequency, float seed, int classID, constWorld* world);19 SpawningPoint (World* world, const Vector& absCoordinate = Vector(0.0, 0.0, 0.0)); 20 SpawningPoint (const Vector& position, float frequency, float seed, ClassID classID, World* world); 21 21 virtual ~SpawningPoint (); 22 22 void init(); … … 25 25 26 26 /** sets the entity that is going to be spawned by this point @param classID: the id from the class_id.h file */ 27 void SpawningPoint::setSpawningEntity( intclassID) { this->classID = classID; }27 void SpawningPoint::setSpawningEntity(ClassID classID) { this->classID = classID; } 28 28 /** sets the frequency with which the point is going to spawn entities (1/sec) @param frequency: the frequency */ 29 29 void SpawningPoint::setSpawningFrequency(float frequency) { this->frequency = frequency; } … … 40 40 float countDown; //!< the timer that counts down until the next spawn 41 41 float seed; //!< the random seed of the position 42 intclassID; //!< the classid of the entity to spawn43 42 ClassID classID; //!< the classid of the entity to spawn 43 World* world; //!< reference to the world it belongs to (or in the future: the object manager) 44 44 45 45 };
Note: See TracChangeset
for help on using the changeset viewer.