- Timestamp:
- Dec 14, 2005, 4:44:13 PM (19 years ago)
- Location:
- trunk/src
- Files:
-
- 4 added
- 6 edited
- 1 copied
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/Makefile.am
r6002 r6113 81 81 world_entities/power_ups/turret_power_up.cc \ 82 82 world_entities/power_ups/laser_power_up.cc \ 83 world_entities/power_ups/weapon_power_up.cc \ 84 world_entities/power_ups/param_power_up.cc \ 83 85 world_entities/space_ships/space_ship.cc \ 84 86 world_entities/space_ships/helicopter.cc \ … … 94 96 world_entities/world_entity.h \ 95 97 world_entities/camera.h \ 98 world_entities/extendable.h \ 96 99 world_entities/playable.h \ 97 100 world_entities/player.h \ … … 123 126 world_entities/power_ups/turret_power_up.h \ 124 127 world_entities/power_ups/laser_power_up.h \ 128 world_entities/power_ups/param_power_up.h \ 129 world_entities/power_ups/weapon_power_up.h \ 125 130 world_entities/space_ships/space_ship.h \ 126 131 world_entities/space_ships/helicopter.h \ -
trunk/src/defs/class_id.h
r6100 r6113 87 87 CL_WEAPON = 0x00210000, 88 88 CL_POWER_UP = 0x00220000, 89 CL_EXTENDABLE = 0x00220000, 89 90 90 91 // SUPER-Modeling … … 149 150 CL_TURRET_POWER_UP = 0x00000211, 150 151 CL_LASER_POWER_UP = 0x00000212, 152 CL_WEAPON_POWER_UP = 0x00000213, 153 CL_PARAM_POWER_UP = 0x00000214, 151 154 152 155 CL_TEST_GUN = 0x00000230, -
trunk/src/world_entities/power_ups/laser_power_up.cc
r5994 r6113 27 27 CREATE_FACTORY(LaserPowerUp, CL_LASER_POWER_UP); 28 28 29 LaserPowerUp::LaserPowerUp () 29 LaserPowerUp::LaserPowerUp () : PowerUp(0.0, 1.0, 0.0) 30 30 { 31 31 this->init(); 32 32 } 33 33 34 LaserPowerUp::LaserPowerUp(const TiXmlElement* root) 34 LaserPowerUp::LaserPowerUp(const TiXmlElement* root) : PowerUp(0.0, 1.0, 0.0) 35 35 { 36 36 this->init(); -
trunk/src/world_entities/power_ups/power_up.cc
r5439 r6113 10 10 11 11 ### File Specific: 12 main-programmer: Benjamin Grauer12 main-programmer: Manuel Leuenberger 13 13 co-programmer: ... 14 14 */ … … 18 18 19 19 #include "power_up.h" 20 20 #include "extendable.h" 21 #include "primitive_model.h" 21 22 22 23 using namespace std; 23 24 25 Model* PowerUp::sphereModel = NULL; 24 26 27 PowerUp::PowerUp(float r, float g, float b) 28 { 29 if(!PowerUp::sphereModel) { 30 PowerUp::sphereModel = new PrimitiveModel(PRIM_SPHERE, 7, 5); 31 } 32 this->sphereMaterial = new Material; 33 this->sphereMaterial->setTransparency(.1); 34 this->sphereMaterial->setDiffuse(r, g, b); 35 } 25 36 26 PowerUp:: PowerUp ()37 PowerUp::~PowerUp () 27 38 { 28 this->setClassID(CL_POWER_UP, "PowerUp"); 29 39 delete this->sphereMaterial; 30 40 } 31 41 32 42 33 34 PowerUp::~PowerUp () {} 43 void PowerUp::loadParams(const TiXmlElement* root) 44 { 45 static_cast<WorldEntity*>(this)->loadParams(root); 46 } 35 47 36 48 37 void PowerUp:: loadParam(const TiXmlElement* root)49 void PowerUp::collidesWith (WorldEntity* entity, const Vector& location) 38 50 { 39 static_cast<WorldEntity*>(this)->loadParams(root); 40 51 if(entity->isA(CL_EXTENDABLE)) 52 { 53 if(dynamic_cast<Extendable*>(entity)->pickup(this)) 54 { 55 this->setVisibiliy(false); 56 } 57 } 41 58 } 42 59 60 void PowerUp::draw() const 61 { 62 WorldEntity::draw(); 63 64 glMatrixMode(GL_MODELVIEW); 65 glPushMatrix(); 66 float matrix[4][4]; 67 68 /* translate */ 69 glTranslatef (this->getAbsCoor ().x, 70 this->getAbsCoor ().y, 71 this->getAbsCoor ().z); 72 /* rotate */ // FIXME: devise a new Way to rotate this 73 this->getAbsDir ().matrix (matrix); 74 glMultMatrixf((float*)matrix); 75 76 this->sphereMaterial->select(); 77 sphereModel->draw(); 78 79 glPopMatrix(); 80 } 81 82 const char* PowerUp::respawnTypes[] = { 83 "none", 84 "time" 85 }; 86 87 void PowerUp::setRespawnType(const char* type) 88 { 89 for(int i = 0; i < RESPAWN_size; ++i) { 90 if(strcmp(type, respawnTypes[i]) == 0) { 91 this->respawnType = (PowerUpRespawn)i; 92 break; 93 } 94 } 95 } 96 -
trunk/src/world_entities/power_ups/power_up.h
r5434 r6113 9 9 #include "world_entity.h" 10 10 11 class Material; 12 13 typedef enum PowerUpRespawn { 14 RESPAWN_NONE, 15 RESPAWN_TIME, 16 RESPAWN_size 17 } PowerUpRespawn; 18 11 19 class PowerUp : public WorldEntity { 12 20 13 public: 14 PowerUp (); 21 public: 22 void loadParams(const TiXmlElement* root); 23 void collidesWith (WorldEntity* entity, const Vector& location); 24 25 virtual void draw () const; 26 void setRespawnType(const char* type); 27 28 protected: 29 PowerUp(float r, float g, float b); 15 30 virtual ~PowerUp (); 16 void loadParam(const TiXmlElement* root); 31 virtual void respawn() {}; 32 33 static Model* sphereModel; 34 35 private: 36 Material* sphereMaterial; 37 PowerUpRespawn respawnType; 38 static const char* respawnTypes[]; 17 39 }; 18 40 -
trunk/src/world_entities/power_ups/turret_power_up.cc
r5994 r6113 27 27 CREATE_FACTORY(TurretPowerUp, CL_TURRET_POWER_UP); 28 28 29 TurretPowerUp::TurretPowerUp () 29 TurretPowerUp::TurretPowerUp () : PowerUp(0.0, 1.0, 0.0) 30 30 { 31 31 this->init(); 32 32 } 33 33 34 TurretPowerUp::TurretPowerUp(const TiXmlElement* root) 34 TurretPowerUp::TurretPowerUp(const TiXmlElement* root) : PowerUp(0.0, 1.0, 0.0) 35 35 { 36 36 this->init();
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