Changeset 6145 in orxonox.OLD for trunk/src/lib/graphics/importer
- Timestamp:
- Dec 16, 2005, 11:46:55 PM (19 years ago)
- File:
-
- 1 edited
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trunk/src/lib/graphics/importer/texture.cc
r6139 r6145 260 260 glBindTexture(GL_TEXTURE_2D, texture); 261 261 262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, /*GL_LINEAR*/ GL_LINEAR_MIPMAP_LINEAR); 263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, /*GL_LINEAR*/ GL_LINEAR); 262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); 263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 266 264 267 /* control the mipmap levels */ 265 268 glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MIN_LOD, -100); … … 289 292 PRINTF(1)("Error while loading texture, gluBuild2DMipmaps returned %i\n", errorCode); 290 293 291 #define max(a,b) (a>b)?a:b292 mipmapLevel = (int)(log2f(max(surface->w, surface->h)));293 #undef max294 PRINTF(5)("Built the texture mipmpaps, got: %i levels of detail\n", mipmapLevel);294 // #define max(a,b) (a>b)?a:b 295 // mipmapLevel = (int)(log2f(max(surface->w, surface->h))); 296 // #undef max 297 // PRINTF(5)("Built the texture mipmpaps, got: %i levels of detail\n", mipmapLevel); 295 298 296 299 /* now actualy load the mipmaps into the graphics memory */ 297 glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 1, GL_TEXTURE_WIDTH, &mipmapWidth);298 glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 1, GL_TEXTURE_WIDTH, &mipmapHight);299 PRINTF(5)(" Mipmap at level %i has a %ix%i resolution\n", 1, mipmapWidth, mipmapHight);300 glTexImage2D(GL_PROXY_TEXTURE_2D,301 1,302 GL_RGBA,303 mipmapWidth, mipmapHight,304 0,305 GL_RGBA,306 GL_UNSIGNED_BYTE,307 NULL308 );300 // glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 1, GL_TEXTURE_WIDTH, &mipmapWidth); 301 // glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 1, GL_TEXTURE_WIDTH, &mipmapHight); 302 // PRINTF(5)(" Mipmap at level %i has a %ix%i resolution\n", 1, mipmapWidth, mipmapHight); 303 // glTexImage2D(GL_PROXY_TEXTURE_2D, 304 // 1, 305 // GL_RGBA, 306 // mipmapWidth, mipmapHight, 307 // 0, 308 // GL_RGBA, 309 // GL_UNSIGNED_BYTE, 310 // NULL 311 // ); 309 312 310 313 glBindTexture(GL_TEXTURE_2D, 0);
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