- Timestamp:
- Dec 19, 2005, 12:43:51 AM (19 years ago)
- Location:
- branches/avi_play/src
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/avi_play/src/lib/graphics/importer/media_container.cc
r6149 r6160 42 42 fps = 0; 43 43 44 /* SDL interprets each pixel as a 32-bit number, so our masks must depend 45 on the endianness (byte order) of the machine */ 46 #if SDL_BYTEORDER == SDL_BIG_ENDIAN 47 rmask = 0xff000000; 48 gmask = 0x00ff0000; 49 bmask = 0x0000ff00; 50 #else 51 rmask = 0x000000ff; 52 gmask = 0x0000ff00; 53 bmask = 0x00ff0000; 54 #endif 55 44 56 if (filename != NULL) 45 57 this->loadMedia(filename); … … 68 80 } 69 81 70 GLuintMediaContainer::getFrame(int frame_number)71 { 72 73 } 74 75 SDL_Surface 82 SDL_Surface* MediaContainer::getFrame(int frame_number) 83 { 84 85 } 86 87 SDL_Surface* MediaContainer::getNextFrame() 76 88 { 77 89 /* get next frame */ … … 107 119 memcpy(&data[i*codec_context->width*3], picture->data[0]+i * picture->linesize[0],codec_context->width*sizeof(uint8_t)*3); 108 120 109 Uint32 rmask, gmask, bmask, amask; 110 111 /* SDL interprets each pixel as a 32-bit number, so our masks must depend 112 on the endianness (byte order) of the machine */ 113 #if SDL_BYTEORDER == SDL_BIG_ENDIAN 114 rmask = 0xff000000; 115 gmask = 0x00ff0000; 116 bmask = 0x0000ff00; 117 amask = 0x000000ff; 118 #else 119 rmask = 0x000000ff; 120 gmask = 0x0000ff00; 121 bmask = 0x00ff0000; 122 amask = 0xff000000; 123 #endif 124 surface = SDL_CreateRGBSurfaceFrom(data, codec_context->width, codec_context->height, 125 32, codec_context->width*sizeof(uint8_t)*3, rmask, gmask, bmask, 0); 126 127 return surface; 128 /*glGenTextures(1, &texture); 129 glBindTexture(GL_TEXTURE_2D, texture); 130 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 131 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 132 // if it is the first frame create texture 133 //if(current_frame == 1) 134 //{ 135 // build the texture 136 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, codec_context->width, codec_context->height, 0, GL_RGB, GL_UNSIGNED_BYTE, picture->data); 137 //} 138 // if its not the first use glTexSubImage2D <-- faster then creating always a new texture 139 //else 140 // glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, codec_context->width, codec_context->height, GL_RGB, GL_UNSIGNED_BYTE, data); 141 142 143 glBindTexture(GL_TEXTURE_2D, 0);*/ 144 ////////////////////////////////////////////// 145 ///////////////////////////////////////////// 146 147 // save frame 148 //this->saveCurrentFrame(); 149 150 //return texture; 121 surface = SDL_CreateRGBSurfaceFrom(data, codec_context->width, codec_context->height, 122 24, codec_context->width*sizeof(uint8_t)*3, rmask, gmask, bmask, 0); 123 124 return surface; 151 125 } 152 126 } -
branches/avi_play/src/lib/graphics/importer/media_container.h
r6149 r6160 32 32 33 33 double fps; 34 GLuint texture;34 Uint32 rmask, gmask, bmask; 35 35 SDL_Surface *surface; 36 36 uint8_t* data; … … 53 53 ~MediaContainer(); 54 54 55 GLuintgetFrame(int frame_number);56 SDL_Surface 55 SDL_Surface* getFrame(int frame_number); 56 SDL_Surface* getNextFrame(); 57 57 void loadMedia(const char* filename); 58 58 -
branches/avi_play/src/subprojects/importer/importer.cc
r6127 r6160 40 40 SDL_Delay(1000); 41 41 42 // get the frame and save it as an image43 //while(movie->getNextFrame() != NULL);44 45 42 } 46 43 … … 60 57 void Framework::moduleTick(float dt) 61 58 { 62 //while(movie->getNextFrame() != NULL);63 //movie->saveCurrentFrame();59 while(movie->getNextFrame() != NULL); 60 movie->saveCurrentFrame(); 64 61 } 65 62 -
branches/avi_play/src/subprojects/importer/multitex.cc
r6149 r6160 52 52 53 53 seq = new TextureSequence(); 54 //for (int i = 1; i < argc; i++) 55 //{ 56 // seq->addFrame(argv[i]); 57 // printf("%s\n", argv[i]); 58 //} 54 while(seq->addFrame(movie->getNextFrame()) != NULL); 59 55 60 // add one frame from the movie 61 //seq->addFrame(movie->getNextFrame()); 62 //GLuint tex; 63 while(seq->addFrame(movie->getNextFrame()) != NULL) 64 65 test = new Texture(argv[1]); 56 test = new Texture(); 57 58 // ???: Only works if i set as diffuse map an image 59 // from the avifile created with importer (frameXX.ppm) 66 60 testMat->setDiffuseMap(argv[1]); 67 61
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