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Ignore:
Timestamp:
Dec 20, 2005, 3:45:53 AM (19 years ago)
Author:
patrick
Message:

christmas: alternative draw funciton

File:
1 edited

Legend:

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  • branches/christmas_branche/src/world_entities/creatures/md2_creature.cc

    r6180 r6181  
    9393  cannon->setName("BFG");
    9494
    95   //this->getWeaponManager()->addWeapon(wpLeft, 1, 0);
    96   //this->getWeaponManager()->addWeapon(wpRight,1 ,1);
    97   //this->getWeaponManager()->addWeapon(cannon, 0, 6);
     95//   this->getWeaponManager()->addWeapon(wpLeft, 1, 0);
     96//   this->getWeaponManager()->addWeapon(wpRight,1 ,1);
     97//   this->getWeaponManager()->addWeapon(cannon, 0, 6);
    9898
    9999  //this->getWeaponManager()->addWeapon(turret, 3, 0);
     
    111111  this->setClassID(CL_MD2_CREATURE, "MD2Creature");
    112112
    113   PRINTF(4)("SPACESHIP INIT\n");
     113  PRINTF(4)("MD2CREATURE INIT\n");
    114114
    115115  EventHandler::getInstance()->grabEvents(true);
     
    247247void MD2Creature::tick (float time)
    248248{
    249 
    250249  if( likely(this->getModel(0) != NULL))
    251250    ((MD2Model*)this->getModel(0))->tick(time);
     
    289288  this->weaponAction();
    290289}
     290
    291291
    292292/**
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