Changeset 6206 in orxonox.OLD for branches/christmas_branche/src/world_entities
- Timestamp:
- Dec 21, 2005, 2:08:46 AM (19 years ago)
- Location:
- branches/christmas_branche/src/world_entities/creatures
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/christmas_branche/src/world_entities/creatures/md2_creature.cc
r6205 r6206 99 99 //this->getWeaponManager()->addWeapon(turret, 3, 0); 100 100 101 this->getWeaponManager()->changeWeaponConfig( 1);101 this->getWeaponManager()->changeWeaponConfig(0); 102 102 } 103 103 … … 125 125 travelSpeed = 15.0; 126 126 this->velocity = Vector(0.0,0.0,0.0); 127 this->mouseDir = this->getAbsDir();128 127 129 128 // GLGuiButton* button = new GLGuiPushButton(); … … 276 275 277 276 //orient the MD2Creature in direction of the mouse 278 this->setAbsDir( /*rotQuat*/ mouseDir );277 this->setAbsDir( /*rotQuat*/ mouseDirX); 279 278 280 279 this->getWeaponManager()->tick(time); … … 377 376 this->xMouse = event.xRel; 378 377 this->yMouse = event.yRel; 379 mouseDir *= (Quaternion(-M_PI/4*xMouse*mouseSensitivity, Vector(0,1,0))*Quaternion(-M_PI/4*yMouse*mouseSensitivity, Vector(0,0,1))); 378 this->mouseDirX *= Quaternion(-M_PI/4*xMouse*mouseSensitivity, Vector(0,1,0)); 379 this->mouseDirY *= Quaternion(-M_PI/4*yMouse*mouseSensitivity, Vector(0,0,1)); 380 380 // if( xMouse*xMouse < 0.9) 381 381 // this->setAbsDir(mouseDir); -
branches/christmas_branche/src/world_entities/creatures/md2_creature.h
r6198 r6206 68 68 69 69 Vector velocity; //!< the velocity of the player. 70 Quaternion mouseDir; //!< the direction where the player wants to fly 70 Quaternion mouseDirX; //!< the direction where the player wants to fly 71 Quaternion mouseDirY; //!< the direction where the player wants to fly 71 72 Quaternion rotQuat; 72 73 float travelSpeed; //!< the current speed of the player (to make soft movement)
Note: See TracChangeset
for help on using the changeset viewer.