Changeset 6277
- Timestamp:
- Dec 9, 2009, 9:23:28 AM (15 years ago)
- Location:
- code/branches/presentation2/src
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentation2/src/libraries/core/Game.cc
r6214 r6277 178 178 this->updateGameStateStack(); 179 179 180 // Core preUpdate (doesn't throw)180 // Core preUpdate 181 181 try 182 182 { this->core_->preUpdate(*this->gameClock_); } … … 192 192 this->updateGameStates(); 193 193 194 // Core postUpdate (doesn't throw)194 // Core postUpdate 195 195 try 196 196 { this->core_->postUpdate(*this->gameClock_); } … … 206 206 this->updateStatistics(); 207 207 208 // Limit frame rate208 // Limit frame rate 209 209 this->updateFPSLimiter(); 210 210 } -
code/branches/presentation2/src/libraries/core/OrxonoxClass.cc
r6121 r6277 49 49 this->referenceCount_ = 0; 50 50 this->requestedDestruction_ = false; 51 // Optimisation 52 this->objectPointers_.reserve(6); 51 53 } 52 54 -
code/branches/presentation2/src/libraries/util/OutputHandler.cc
r6250 r6277 39 39 #include <cstdlib> 40 40 #include <fstream> 41 #include <iostream> 41 42 #include <sstream> 42 43 -
code/branches/presentation2/src/modules/weapons/projectiles/Projectile.cc
r5929 r6277 53 53 if (GameMode::isMaster()) 54 54 { 55 this->setMass(1.0); 55 56 this->enableCollisionCallback(); 56 57 this->setCollisionResponse(false);
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