- Timestamp:
- Dec 26, 2005, 1:24:03 PM (19 years ago)
- Location:
- branches/network/src/lib/network
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/network/src/lib/network/network_game_manager.cc
r6303 r6304 158 158 SYNCHELP_WRITE_BYTE( b ); 159 159 hasRequestedWorld = true; 160 PRINTF(0)("the world is enough! id=% \n", this->getUniqueID());160 PRINTF(0)("the world is enough! id=%d\n", this->getUniqueID()); 161 161 return SYNCHELP_WRITE_N; 162 162 } … … 399 399 //PRINTF(0)("SendEntityList: ClassID = %x\n", (*it)->getRealClassID()); 400 400 401 if ( !writeToClientBuffer( outBuffer[userID], ( *it)->getUniqueID() ) )401 if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getUniqueID()) ) ) 402 402 return; 403 403 404 if ( !writeToClientBuffer( outBuffer[userID], ( *it)->getOwner() ) )404 if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getOwner()) ) ) 405 405 return; 406 406 } -
branches/network/src/lib/network/network_stream.cc
r6303 r6304 65 65 this->connectSynchronizeable(*hs); 66 66 PRINTF(0)("NetworkStream: %s\n", hs->getName()); 67 this->maxConnections = 1; 67 68 } 68 69
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