Changeset 6356 in orxonox.OLD for branches/network
- Timestamp:
- Dec 30, 2005, 10:10:10 PM (19 years ago)
- File:
-
- 1 edited
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branches/network/src/story_entities/multi_player_world.h
r6355 r6356 1 1 /*! 2 * @file world.h2 * @file multi_player_world.h 3 3 * Holds and manages all game data 4 4 */ 5 5 6 #ifndef _ WORLD_H7 #define _ WORLD_H6 #ifndef _MULTI_PLAYER_WORLD_H 7 #define _MULTI_PLAYER_WORLD_H 8 8 9 #include "sdlincl.h" 10 #include "story_entity.h" 11 #include "object_manager.h" 9 #include "game_world.h" 12 10 13 class NetworkWorld;14 11 15 12 class WorldEntity; … … 23 20 class OggPlayer; 24 21 25 //! The game world22 //! The multiplayer game world 26 23 /** 27 24 this class initializes everything that should be displayed inside of the current level. 28 25 it is the main driving factor during gameplay. 29 26 */ 30 class NetworkWorld : public StoryEntity{27 class MultiPlayerWorld : public GameWorld { 31 28 32 29 public: 33 NetworkWorld (const TiXmlElement* root = NULL);34 virtual ~ NetworkWorld ();30 MultiPlayerWorld (const TiXmlElement* root = NULL); 31 virtual ~MultiPlayerWorld (); 35 32 36 33 void loadParams(const TiXmlElement* root); … … 110 107 111 108 WorldEntity* sky; //!< The Environmental Heaven of orxonox @todo insert this to environment insted 112 Terrain* terrain; //!< The Terrain of the NetworkWorld.109 Terrain* terrain; //!< The Terrain of the MultiPlayerWorld. 113 110 }; 114 111 115 #endif /* _ WORLD_H */112 #endif /* _MULTI_PLAYER_WORLD_H */
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