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Changeset 6356 in orxonox.OLD for branches/network


Ignore:
Timestamp:
Dec 30, 2005, 10:10:10 PM (19 years ago)
Author:
patrick
Message:

network: the new world setup

File:
1 edited

Legend:

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  • branches/network/src/story_entities/multi_player_world.h

    r6355 r6356  
    11/*!
    2  * @file world.h
     2 * @file multi_player_world.h
    33  *  Holds and manages all game data
    44*/
    55
    6 #ifndef _WORLD_H
    7 #define _WORLD_H
     6#ifndef _MULTI_PLAYER_WORLD_H
     7#define _MULTI_PLAYER_WORLD_H
    88
    9 #include "sdlincl.h"
    10 #include "story_entity.h"
    11 #include "object_manager.h"
     9#include "game_world.h"
    1210
    13 class NetworkWorld;
    1411
    1512class WorldEntity;
     
    2320class OggPlayer;
    2421
    25 //! The game world
     22//! The multiplayer game world
    2623/**
    2724   this class initializes everything that should be displayed inside of the current level.
    2825   it is the main driving factor during gameplay.
    2926*/
    30 class NetworkWorld : public StoryEntity {
     27class MultiPlayerWorld : public GameWorld {
    3128
    3229 public:
    33   NetworkWorld (const TiXmlElement* root = NULL);
    34   virtual ~NetworkWorld ();
     30  MultiPlayerWorld (const TiXmlElement* root = NULL);
     31  virtual ~MultiPlayerWorld ();
    3532
    3633  void loadParams(const TiXmlElement* root);
     
    110107
    111108    WorldEntity* sky;                   //!< The Environmental Heaven of orxonox @todo insert this to environment insted
    112     Terrain* terrain;                   //!< The Terrain of the NetworkWorld.
     109    Terrain* terrain;                   //!< The Terrain of the MultiPlayerWorld.
    113110};
    114111
    115 #endif /* _WORLD_H */
     112#endif /* _MULTI_PLAYER_WORLD_H */
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