Changeset 6359 in orxonox.OLD for branches/network
- Timestamp:
- Dec 30, 2005, 10:50:19 PM (19 years ago)
- Location:
- branches/network/src/story_entities
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/network/src/story_entities/multi_player_world.h
r6356 r6359 10 10 11 11 12 class WorldEntity;13 class Camera;14 class Player;15 class GLMenuImageScreen;16 class Terrain;17 12 class TiXmlElement; 18 19 class Shell;20 class OggPlayer;21 13 22 14 //! The multiplayer game world … … 33 25 void loadParams(const TiXmlElement* root); 34 26 35 double getGameTime(); 36 37 /* classes from story-entity */ 38 virtual ErrorMessage preLoad(); 39 virtual ErrorMessage load (); 40 virtual ErrorMessage postLoad(); 41 42 virtual ErrorMessage preStart(); 43 virtual ErrorMessage start (); 44 virtual ErrorMessage stop (); 45 virtual ErrorMessage pause (); 46 virtual ErrorMessage resume (); 47 virtual ErrorMessage destroy (); 48 49 void displayLoadScreen(); 50 void releaseLoadScreen(); 51 52 /* interface to world */ 53 // void spawn (WorldEntity* entity); 54 55 /** @param speed sets the speed of the Game */ 56 inline void setSpeed(float speed) { this->speed = speed; }; 57 const char* getPath(); 58 void setPath( const char* name); 59 60 void togglePNodeVisibility() { this->showPNodes = !this->showPNodes; }; 61 void toggleBVVisibility() { this->showBV = !this->showBV; }; 62 63 private: 64 void constuctorInit(const char* name, int worldID); 65 /* function for main-loop */ 66 void synchronize (); 67 void handleInput (); 68 void tick (std::list<WorldEntity*> worldEntity, float dt); 69 void tick (); 70 void update (); 71 void collide (); 72 void draw (); 73 void mainLoop (); 74 75 void display (); 76 void debug (); 77 78 private: 79 char* path; //!< The file from which this world is loaded 80 81 // FLAGS // 82 bool bQuitWorld; //!< quit only the current game and return to menu 83 bool bPause; //!< pause mode 84 85 bool showPNodes; //!< if the PNodes should be visible. 86 bool showBV; //!< if the Bounding Volumes should be visible. 87 88 // TIMING // 89 Uint32 lastFrame; //!< last time of frame 90 Uint32 cycle; //!< The cycle we are in (starts with 0 and rises with every frame) 91 Uint32 dt; //!< time needed to calculate this frame (in milliSeconds) 92 float dtS; //!< The time needed for caluculations in seconds 93 float speed; //!< how fast the game flows 94 double gameTime; //!< this is where the game time is saved 95 96 // INTERNAL ENGINES 97 ObjectManager objectManager; //!< The ObjectManager of this World. 98 Shell* shell; 99 OggPlayer* music; 100 101 GLMenuImageScreen* glmis; //!< The Level-Loader Display 102 103 104 // IMPORTANT ENTITIES 105 Camera* localCamera; //!< The current Camera 106 Player* localPlayer; //!< The Player, you fly through the level. 107 108 WorldEntity* sky; //!< The Environmental Heaven of orxonox @todo insert this to environment insted 109 Terrain* terrain; //!< The Terrain of the MultiPlayerWorld. 27 ErrorMessage preLoad(); 28 ErrorMessage load (); 29 ErrorMessage postLoad(); 110 30 }; 111 31 -
branches/network/src/story_entities/single_player_world.h
r6358 r6359 9 9 #include "game_world.h" 10 10 11 class WorldEntity; 12 class Camera; 13 class Player; 14 class GLMenuImageScreen; 15 class Terrain; 11 16 12 class TiXmlElement; 17 13 18 class Shell;19 class OggPlayer;20 14 21 15 //! The game world
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