- Timestamp:
- Dec 30, 2005, 11:15:43 PM (19 years ago)
- Location:
- branches/network/src/story_entities
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/network/src/story_entities/campaign.cc
r6153 r6360 13 13 ### File Specific: 14 14 main-programmer: Patrick Boenzli 15 co-programmer:16 15 */ 17 16 … … 20 19 21 20 #include "factory.h" 22 #include "game_loader.h"23 #include "story_entity.h"24 25 #include "world.h"26 #include "camera.h"27 28 21 #include "load_param.h" 29 22 -
branches/network/src/story_entities/game_world.h
r6358 r6360 86 86 87 87 /* state flags */ 88 bool bQuit GameWorld; //!< quit only the current game and return to menu88 bool bQuitWorld; //!< quit only the current game and return to menu 89 89 bool bPause; //!< pause mode 90 90 -
branches/network/src/story_entities/single_player_world.cc
r6358 r6360 24 24 #include "factory.h" 25 25 26 #include "world_entity.h" 27 #include "npcs/npc_test1.h" 26 28 27 29 … … 29 31 30 32 //! This creates a Factory to fabricate a SinglePlayerWorld 31 CREATE_FACTORY(SinglePlayer SinglePlayerWorld, CL_SINGLE_PLAYER_WORLD);33 CREATE_FACTORY(SinglePlayerWorld, CL_SINGLE_PLAYER_WORLD); 32 34 33 35 -
branches/network/src/story_entities/single_player_world.h
r6359 r6360 31 31 ErrorMessage postLoad(); 32 32 33 private: 34 void constuctorInit(const char* name, int worldID); 33 35 }; 34 36
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