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Changeset 6360 in orxonox.OLD for branches/network/src/story_entities


Ignore:
Timestamp:
Dec 30, 2005, 11:15:43 PM (19 years ago)
Author:
patrick
Message:

network: repear work on the world chaos. cleaned up campaing.cc btw

Location:
branches/network/src/story_entities
Files:
4 edited

Legend:

Unmodified
Added
Removed
  • branches/network/src/story_entities/campaign.cc

    r6153 r6360  
    1313   ### File Specific:
    1414   main-programmer: Patrick Boenzli
    15    co-programmer:
    1615*/
    1716
     
    2019
    2120#include "factory.h"
    22 #include "game_loader.h"
    23 #include "story_entity.h"
    24 
    25 #include "world.h"
    26 #include "camera.h"
    27 
    2821#include "load_param.h"
    2922
  • branches/network/src/story_entities/game_world.h

    r6358 r6360  
    8686
    8787    /* state flags */
    88     bool bQuitGameWorld;                    //!< quit only the current game and return to menu
     88    bool bQuitWorld;                    //!< quit only the current game and return to menu
    8989    bool bPause;                        //!< pause mode
    9090
  • branches/network/src/story_entities/single_player_world.cc

    r6358 r6360  
    2424#include "factory.h"
    2525
     26#include "world_entity.h"
     27#include "npcs/npc_test1.h"
    2628
    2729
     
    2931
    3032//! This creates a Factory to fabricate a SinglePlayerWorld
    31 CREATE_FACTORY(SinglePlayerSinglePlayerWorld, CL_SINGLE_PLAYER_WORLD);
     33CREATE_FACTORY(SinglePlayerWorld, CL_SINGLE_PLAYER_WORLD);
    3234
    3335
  • branches/network/src/story_entities/single_player_world.h

    r6359 r6360  
    3131    ErrorMessage postLoad();
    3232
     33  private:
     34    void constuctorInit(const char* name, int worldID);
    3335};
    3436
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