- Timestamp:
- Dec 31, 2005, 4:42:38 PM (19 years ago)
- Location:
- branches/network/src/story_entities
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/network/src/story_entities/game_world.cc
r6376 r6377 77 77 78 78 //! This creates a Factory to fabricate a GameWorld 79 CREATE_FACTORY(GameWorld, CL_GAME_WORLD);79 //CREATE_FACTORY(GameWorld, CL_GAME_WORLD); 80 80 81 81 -
branches/network/src/story_entities/story_entity.h
r6374 r6377 66 66 bool isSuspended; //!< if the Entity is suspended. 67 67 68 68 69 private: 69 70 int storyID; //!< this is the number of this entity, identifying it in a list/tree...
Note: See TracChangeset
for help on using the changeset viewer.