- Timestamp:
- Dec 21, 2009, 1:18:36 PM (15 years ago)
- Location:
- code/branches/presentation2/src/orxonox/worldentities/pawns
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentation2/src/orxonox/worldentities/pawns/Pawn.cc
r6356 r6387 68 68 69 69 this->spawnparticleduration_ = 3.0f; 70 70 71 71 this->aimPosition_ = Vector3::ZERO; 72 72 -
code/branches/presentation2/src/orxonox/worldentities/pawns/Pawn.h
r6295 r6387 116 116 117 117 virtual void startLocalHumanControl(); 118 118 119 119 void setAimPosition( Vector3 position ) 120 120 { this->aimPosition_ = position; } … … 153 153 inline void setWeaponSystem(WeaponSystem* weaponsystem) 154 154 { this->weaponSystem_ = weaponsystem; } 155 155 156 156 Vector3 aimPosition_; 157 157 };
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