Changeset 6432 in orxonox.OLD for trunk/src/story_entities
- Timestamp:
- Jan 8, 2006, 1:15:52 AM (19 years ago)
- File:
-
- 1 copied
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/story_entities/Makefile.am
r6429 r6432 1 MAINSRCDIR=..2 include $(MAINSRCDIR)/defs/include_paths.am1 #MAINSRCDIR=.. 2 #include $(MAINSRCDIR)/defs/include_paths.am 3 3 4 noinst_LIBRARIES = libORXworld_entities.a 4 StoryEntities_SOURCES_ = \ 5 story_entities/story_entity.cc \ 6 story_entities/campaign.cc \ 7 story_entities/campaign_data.cc \ 8 story_entities/game_world.cc \ 9 story_entities/game_world_data.cc \ 10 story_entities/single_player_world.cc \ 11 story_entities/single_player_world_data.cc \ 12 story_entities/multi_player_world.cc \ 13 story_entities/multi_player_world_data.cc 5 14 6 libORXworld_entities_a_SOURCES = \ 7 world_entity.cc \ 8 camera.cc \ 9 playable.cc \ 10 player.cc \ 11 npc.cc \ 12 npc2.cc \ 13 environment.cc \ 14 skysphere.cc \ 15 skybox.cc \ 16 terrain.cc \ 17 satellite.cc \ 18 character_attributes.cc \ 19 test_entity.cc \ 20 space_ships/space_ship.cc \ 21 creatures/md2_creature.cc \ 22 weapons/weapon_manager.cc \ 23 weapons/weapon.cc \ 24 weapons/test_gun.cc \ 25 weapons/turret.cc \ 26 weapons/projectile.cc \ 27 weapons/test_bullet.cc \ 28 weapons/rocket.cc \ 29 weapons/laser.cc \ 30 weapons/ground_turret.cc \ 31 weapons/crosshair.cc \ 32 weapons/ground_turret.cc \ 33 power_ups/power_up.cc \ 34 power_ups/turret_power_up.cc \ 35 power_ups/laser_power_up.cc 36 37 noinst_HEADERS = \ 38 world_entity.h \ 39 camera.h \ 40 playable.h \ 41 player.h \ 42 npc.h \ 43 npc2.h \ 44 environment.h \ 45 skysphere.h \ 46 skybox.h \ 47 terrain.h \ 48 satellite.h \ 49 character_attributes.h \ 50 test_entity.h \ 51 space_ships/space_ship.h \ 52 creatures/md2_creature.cc \ 53 weapons/weapon_manager.h \ 54 weapons/weapon.h \ 55 weapons/projectile.h \ 56 weapons/test_gun.h \ 57 weapons/turret.h \ 58 weapons/test_bullet.h \ 59 weapons/crosshair.h \ 60 power_ups/power_up.h \ 61 power_ups/turret_power_up.h \ 62 power_ups/laser_power_up.h 63 64 65 SUBDIRS = . . 15 StoryEntities_HEADERS_ = \ 16 story_entities/story_entity.h \ 17 story_entities/story_def.h \ 18 story_entities/campaign.h \ 19 story_entities/campaign_data.h \ 20 story_entities/game_world.h \ 21 story_entities/game_world_data.h \ 22 story_entities/single_player_world.h \ 23 story_entities/single_player_world_data.h \ 24 story_entities/multi_player_world.h \ 25 story_entities/multi_player_world_data.h
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