- Timestamp:
- Jan 8, 2006, 2:00:48 AM (19 years ago)
- Location:
- trunk/src
- Files:
-
- 1 added
- 10 edited
- 12 moved
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/story_entities/game_world.cc
r6433 r6434 36 36 #include "terrain.h" 37 37 #include "md2Model.h" 38 #include "w eapons/projectile.h"38 #include "world_entities/projectiles/projectile.h" 39 39 #include "npcs/npc_test1.h" 40 40 #include "playable.h" -
trunk/src/story_entities/game_world_data.cc
r6424 r6434 34 34 #include "terrain.h" 35 35 #include "md2Model.h" 36 #include "w eapons/projectile.h"36 #include "world_entities/projectiles/projectile.h" 37 37 #include "npcs/npc_test1.h" 38 38 #include "playable.h" -
trunk/src/story_entities/multi_player_world_data.cc
r6424 r6434 35 35 #include "terrain.h" 36 36 #include "md2Model.h" 37 #include "w eapons/projectile.h"37 #include "world_entities/projectiles/projectile.h" 38 38 #include "npcs/npc_test1.h" 39 39 #include "playable.h" -
trunk/src/world_entities/Makefile.am
r6432 r6434 22 22 world_entities/character_attributes.cc \ 23 23 world_entities/test_entity.cc \ 24 \ 24 25 world_entities/weapons/weapon_manager.cc \ 25 26 world_entities/weapons/weapon.cc \ 26 world_entities/weapons/projectile.cc \27 27 world_entities/weapons/test_gun.cc \ 28 28 world_entities/weapons/turret.cc \ … … 30 30 world_entities/weapons/targeting_turret.cc \ 31 31 world_entities/weapons/cannon.cc \ 32 world_entities/weapons/test_bullet.cc \33 world_entities/weapons/rocket.cc \34 world_entities/weapons/guided_missile.cc \35 world_entities/weapons/laser.cc \36 32 world_entities/weapons/aim.cc \ 37 world_entities/weapons/bomb.cc \38 33 world_entities/weapons/crosshair.cc \ 34 \ 35 world_entities/projectiles/projectile.cc \ 36 world_entities/projectiles/bomb.cc \ 37 world_entities/projectiles/laser.cc \ 38 world_entities/projectiles/test_bullet.cc \ 39 world_entities/projectiles/rocket.cc \ 40 world_entities/projectiles/guided_missile.cc \ 41 \ 39 42 world_entities/power_ups/power_up.cc \ 40 43 world_entities/power_ups/turret_power_up.cc \ … … 42 45 world_entities/power_ups/weapon_power_up.cc \ 43 46 world_entities/power_ups/param_power_up.cc \ 47 \ 44 48 world_entities/space_ships/space_ship.cc \ 45 49 world_entities/space_ships/helicopter.cc \ 46 50 world_entities/creatures/md2_creature.cc \ 51 \ 47 52 world_entities/spawning_point.cc 48 53 … … 63 68 world_entities/character_attributes.h \ 64 69 world_entities/test_entity.h \ 70 \ 65 71 world_entities/weapons/weapon_manager.h \ 66 72 world_entities/weapons/weapon.h \ 67 world_entities/weapons/projectile.h \68 73 world_entities/weapons/test_gun.h \ 69 74 world_entities/weapons/cannon.h \ … … 71 76 world_entities/weapons/aiming_turret.h \ 72 77 world_entities/weapons/targeting_turret.h \ 73 world_entities/weapons/test_bullet.h \74 world_entities/weapons/rocket.h \75 world_entities/weapons/guided_missile.h \76 world_entities/weapons/laser.h \77 78 world_entities/weapons/aim.h \ 78 world_entities/weapons/bomb.h \79 79 world_entities/weapons/crosshair.h \ 80 \ 81 world_entities/projectiles/projectile.h \ 82 world_entities/projectiles/bomb.h \ 83 world_entities/projectiles/laser.h \ 84 world_entities/projectiles/test_bullet.h \ 85 world_entities/projectiles/rocket.h \ 86 world_entities/projectiles/guided_missile.h \ 87 \ 80 88 world_entities/power_ups/power_up.h \ 81 89 world_entities/power_ups/turret_power_up.h \ … … 83 91 world_entities/power_ups/param_power_up.h \ 84 92 world_entities/power_ups/weapon_power_up.h \ 93 \ 85 94 world_entities/space_ships/space_ship.h \ 86 95 world_entities/space_ships/helicopter.h \ 87 96 world_entities/creatures/md2_creature.h \ 97 \ 88 98 world_entities/spawning_point.h -
trunk/src/world_entities/projectiles/projectile.cc
r6431 r6434 20 20 21 21 #include "world_entity.h" 22 #include "w eapon.h"22 #include "world_entities/weapons/weapon.h" 23 23 #include "model.h" 24 24 -
trunk/src/world_entities/weapons/aiming_turret.cc
r6426 r6434 19 19 #include "weapon_manager.h" 20 20 #include "aim.h" 21 #include " projectile.h"21 #include "world_entities/projectiles/projectile.h" 22 22 23 23 #include "model.h" -
trunk/src/world_entities/weapons/cannon.cc
r6074 r6434 25 25 #include "world_entity.h" 26 26 #include "model.h" 27 #include " test_bullet.h"27 #include "world_entities/projectiles/projectile.h" 28 28 #include "weapon_manager.h" 29 29 #include "factory.h" -
trunk/src/world_entities/weapons/targeting_turret.cc
r6426 r6434 19 19 #include "weapon_manager.h" 20 20 #include "aim.h" 21 #include " projectile.h"21 #include "world_entities/projectiles/projectile.h" 22 22 23 23 #include "model.h" … … 119 119 void TargetingTurret::tick(float dt) 120 120 { 121 121 122 122 this->target->tick(dt); 123 123 } -
trunk/src/world_entities/weapons/test_gun.cc
r6222 r6434 22 22 23 23 #include "test_gun.h" 24 #include "world_entities/projectiles/projectile.h" 24 25 25 26 #include "world_entity.h" 26 27 #include "static_model.h" 27 #include "test_bullet.h"28 28 #include "weapon_manager.h" 29 29 #include "factory.h" -
trunk/src/world_entities/weapons/turret.cc
r6306 r6434 18 18 19 19 #include "weapon_manager.h" 20 #include " projectile.h"20 #include "world_entities/projectiles/projectile.h" 21 21 22 22 #include "model.h" -
trunk/src/world_entities/weapons/weapon.cc
r6433 r6434 22 22 23 23 #include "fast_factory.h" 24 #include " projectile.h"24 #include "world_entities/projectiles/projectile.h" 25 25 26 26 #include "resource_manager.h"
Note: See TracChangeset
for help on using the changeset viewer.