- Timestamp:
- Jan 10, 2006, 2:20:37 AM (19 years ago)
- File:
-
- 1 edited
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branches/network/src/story_entities/multi_player_world_data.cc
r6460 r6462 191 191 std::list<BaseObject*>::const_iterator entity; 192 192 for (entity = playableList->begin(); entity != playableList->end(); entity++) 193 { 193 194 PRINTF(0)("Got a playable, class: %s, name: %s\n", (*entity)->getClassName(), (*entity)->getName()); 195 } 194 196 195 197 196 198 PNode* cam = State::getCameraTarget(); 197 PRINT(0)("Camera has target - class: %s, name: %s \n", cam->getClassName(), cam->getName());199 PRINT(0)("Camera has target - class: %s, name: %s, uid: %i\n", cam->getClassName(), cam->getName(), cam->getUniqueID()); 198 200 199 201
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