- Timestamp:
- Jan 11, 2006, 12:28:17 PM (19 years ago)
- Location:
- trunk/src
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/lib/graphics/importer/vertex_array_model.cc
r6456 r6471 137 137 PRINTF(4)("drawing 3D-VertexArrayModel %s\n", this->getName()); 138 138 glEnableClientState(GL_VERTEX_ARRAY ); 139 glEnableClientState(GL_TEXTURE_COORD_ARRAY );139 //glEnableClientState(GL_TEXTURE_COORD_ARRAY ); 140 140 glEnableClientState(GL_NORMAL_ARRAY ); 141 141 glEnableClientState(GL_COLOR_ARRAY ); … … 144 144 glVertexPointer(3, GL_FLOAT, 0, &this->vertices[0]); 145 145 glNormalPointer(GL_FLOAT, 0, &this->normals[0]); 146 glTexCoordPointer(2, GL_FLOAT, 0, &this->texCoords[0]);146 //glTexCoordPointer(2, GL_FLOAT, 0, &this->texCoords[0]); 147 147 glColorPointer(3, GL_FLOAT, 0, &this->colors[0]); 148 148 -
trunk/src/world_entities/environments/water.cc
r6470 r6471 105 105 void Water::draw() const 106 106 { 107 //SkyBox::enableCubeMap();107 SkyBox::enableCubeMap(); 108 108 109 109 // this->waterShader->activateShader(); … … 112 112 //Shader::deactivateShader(); 113 113 114 //SkyBox::disableCubeMap();114 SkyBox::disableCubeMap(); 115 115 } 116 116
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