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Changeset 6496


Ignore:
Timestamp:
Mar 8, 2010, 8:07:48 PM (15 years ago)
Author:
rgrieder
Message:

Fixed DLL interface on Windows.

Location:
code/branches/pickup3/src/modules/pickup
Files:
5 edited

Legend:

Unmodified
Added
Removed
  • code/branches/pickup3/src/modules/pickup/DroppedPickup.h

    r6475 r6496  
    4949        Damian 'Mozork' Frick
    5050    */
    51     class _OrxonoxExport DroppedPickup : public PickupSpawner
     51    class _PickupExport DroppedPickup : public PickupSpawner
    5252    {
    5353        public:
  • code/branches/pickup3/src/modules/pickup/PickupPrereqs.h

    r6475 r6496  
    4444
    4545#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
    46 #  ifdef QUESTSYSTEM_SHARED_BUILD
     46#  ifdef PICKUP_SHARED_BUILD
    4747#    define _PickupExport __declspec(dllexport)
    4848#  else
  • code/branches/pickup3/src/modules/pickup/PickupSpawner.h

    r6475 r6496  
    5454            Damian 'Mozork' Frick
    5555    */
    56     class _OrxonoxExport PickupSpawner : public StaticEntity, public Tickable
     56    class _PickupExport PickupSpawner : public StaticEntity, public Tickable
    5757    {
    5858        public:
  • code/branches/pickup3/src/modules/pickup/items/HealthPickup.cc

    r6490 r6496  
    110110        Method for creating a HealthPickup object through XML.
    111111    */
    112     void HealthPickup::HealthPickup::XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode)
     112    void HealthPickup::XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode)
    113113    {
    114114        SUPER(HealthPickup, XMLPort, xmlelement, mode);
  • code/branches/pickup3/src/modules/pickup/items/HealthPickup.h

    r6477 r6496  
    5555    @brief
    5656        A pickup that can do (dependent upon the parameters) lots of different things to the health of a Pawn.
    57         There are 4 parameters that can be choosen:
     57        There are 4 parameters that can be chosen:
    5858        1) The health. The amount of health that (in a way dependent on the other parameters) is transfered to the Pawn.
    5959        2) The activation type: It can be chosen to be either 'immediate' or 'onUse'. The activation type essentially (as indicated by the name) defines when the health is transfered, either immediately after being picked up or only after the player uses it.
    6060        3) The duration type: It can be chosen to be either 'once' or 'continuous'. For 'once' the specified health is transfered once to the Pawn, for 'continuous' the set health is transfered over a span of time at a rate defined by the health rate parameter.
    61         4) The health type: The health type can be choosen to be 'limited', 'temporary' or 'permanent'. 'limited' means that the health is increased only to the maximum health of the Pawn. 'temporary' means that the maximum health is temporarily elevated but will be set back as soon as the pickup is no longer in use. 'permanent' means that the maximum health of the Pawn is increased such that the health provided by the pickup will fit in and the maximum health stays that way.
     61        4) The health type: The health type can be chosen to be 'limited', 'temporary' or 'permanent'. 'limited' means that the health is increased only to the maximum health of the Pawn. 'temporary' means that the maximum health is temporarily elevated but will be set back as soon as the pickup is no longer in use. 'permanent' means that the maximum health of the Pawn is increased such that the health provided by the pickup will fit in and the maximum health stays that way.
    6262    @author
    6363        Damian 'Mozork' Frick
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