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Changeset 6498 in orxonox.OLD for trunk/src


Ignore:
Timestamp:
Jan 11, 2006, 9:58:22 PM (19 years ago)
Author:
patrick
Message:

trunk: merged the network branche into the trunk

Location:
trunk/src
Files:
22 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/lib/coord/p_node.cc

    r6424 r6498  
    10391039  SYNCHELP_READ_FKT( BaseObject::writeState );
    10401040
    1041   PRINTF(0)("name = %s\n", this->getName());
    1042 
    10431041  char * parentName = NULL;
    10441042  SYNCHELP_READ_STRINGM( parentName );
     
    10651063  SYNCHELP_READ_FLOAT( f3 );
    10661064  this->setRelCoor( f1, f2, f3 );
    1067   //this->setRelCoor( 10, 0, 0 );
    1068 
    1069   SYNCHELP_READ_FLOAT( f1 );
     1065  //this->setRelCoor( 5, 0, 0 );
     1066
     1067  /*SYNCHELP_READ_FLOAT( f1 );
    10701068  SYNCHELP_READ_FLOAT( f2 );
    1071   SYNCHELP_READ_FLOAT( f3 );
     1069  SYNCHELP_READ_FLOAT( f3 );*/
    10721070  //this->setAbsCoor( f1, f2, f3 );
    10731071
     
    10781076  this->setRelDir( Quaternion( Vector(f2, f3, f4), f1 ) );
    10791077
    1080   SYNCHELP_READ_FLOAT( f1 );
     1078  /*SYNCHELP_READ_FLOAT( f1 );
    10811079  SYNCHELP_READ_FLOAT( f2 );
    10821080  SYNCHELP_READ_FLOAT( f3 );
    1083   SYNCHELP_READ_FLOAT( f4 );
     1081  SYNCHELP_READ_FLOAT( f4 );*/
    10841082  //this->setAbsDir( Quaternion( Vector(f2, f3, f4), f1 ) );
    10851083
     
    10921090  {
    10931091    SYNCHELP_READ_STRINGM( childName );
    1094     PRINTF(0)("childname = %s\n", childName);
     1092    //PRINTF(0)("childname = %s\n", childName);
    10951093    addChild( childName );
    10961094    delete childName;
     
    11131111  SYNCHELP_WRITE_FKT( BaseObject::readState );
    11141112
    1115   PRINTF(0)("name = %s\n", this->getName());
    1116 
    11171113  if ( this->parent )
    11181114  {
     
    11301126  SYNCHELP_WRITE_FLOAT( this->relCoordinate.z );
    11311127
    1132   PRINTF(0)("%s, %f, %f, %f\n", getClassName(), relCoordinate.x, relCoordinate.y, relCoordinate.z);
    1133 
    1134   SYNCHELP_WRITE_FLOAT( this->absCoordinate.x );
     1128  //PRINTF(0)("%s, %f, %f, %f\n", getClassName(), relCoordinate.x, relCoordinate.y, relCoordinate.z);
     1129
     1130  /*SYNCHELP_WRITE_FLOAT( this->absCoordinate.x );
    11351131  SYNCHELP_WRITE_FLOAT( this->absCoordinate.y );
    1136   SYNCHELP_WRITE_FLOAT( this->absCoordinate.z );
    1137 
    1138   PRINTF(0)("%s, %f, %f, %f\n", getClassName(), absCoordinate.x, absCoordinate.y, absCoordinate.z);
     1132  SYNCHELP_WRITE_FLOAT( this->absCoordinate.z );*/
     1133
     1134  //PRINTF(0)("%s, %f, %f, %f\n", getClassName(), absCoordinate.x, absCoordinate.y, absCoordinate.z);
    11391135
    11401136  SYNCHELP_WRITE_FLOAT( this->relDirection.w );
     
    11431139  SYNCHELP_WRITE_FLOAT( this->relDirection.v.z );
    11441140
    1145   SYNCHELP_WRITE_FLOAT( this->absDirection.w );
     1141  /*SYNCHELP_WRITE_FLOAT( this->absDirection.w );
    11461142  SYNCHELP_WRITE_FLOAT( this->absDirection.v.x );
    11471143  SYNCHELP_WRITE_FLOAT( this->absDirection.v.y );
    1148   SYNCHELP_WRITE_FLOAT( this->absDirection.v.z );
     1144  SYNCHELP_WRITE_FLOAT( this->absDirection.v.z );*/
    11491145
    11501146  int n = children.size();
     
    11531149  for (std::list<PNode*>::const_iterator it = children.begin(); it!=children.end(); it++)
    11541150  {
    1155     PRINTF(0)("childname = %s\n", (*it)->getName() );
    11561151    SYNCHELP_WRITE_STRING( (*it)->getName() );
    11571152  }
     1153
    11581154  return SYNCHELP_WRITE_N;
    11591155}
  • trunk/src/lib/coord/p_node.h

    r6424 r6498  
    2121#include "base_object.h"
    2222#include "stdincl.h"
     23#include "synchronizeable.h"
    2324
    2425#include "vector.h"
     
    7273
    7374//! Patent Node is a Engine to calculate the position of an Object in respect to the position of its parent.
    74 class PNode : virtual public BaseObject {
     75class PNode : virtual public BaseObject, virtual public Synchronizeable {
    7576 public:
    7677  PNode (PNode* parent = PNode::getNullParent(), long nodeFlags = PNODE_PARENT_MODE_DEFAULT);
  • trunk/src/lib/lang/base_object.cc

    r6341 r6498  
    199199  }
    200200  SYNCHELP_READ_STRINGM( this->objectName );
     201  if ( this->objectName && !strcmp(this->objectName, "") )
     202  {
     203    delete[] this->objectName;
     204    this->objectName = NULL;
     205  }
    201206
    202207  return SYNCHELP_READ_N;
  • trunk/src/lib/network/network_game_manager.cc

    r6424 r6498  
    2525
    2626#include "p_node.h"
     27#include "state.h"
     28#include "game_world.h"
     29#include "world_entity.h"
     30#include "playable.h"
     31#include "player.h"
     32#include "network_manager.h"
    2733
    2834
     
    8187  {
    8288    b = data[i++];
    83 
    84     PRINTF(0)("WriteBytes: b = %d\n", b);
    8589
    8690    if ( isServer() )
     
    142146    if ( b == REQUEST_ENTITY_LIST )
    143147    {
    144       PRINTF(0)("sending THE list\n");
    145148      sendEntityList( sender );
    146149      continue;
     
    163166    SYNCHELP_WRITE_BYTE( b );
    164167    hasRequestedWorld = true;
    165     PRINTF(0)("the world is enough! id=%d\n", this->getUniqueID());
    166168    return SYNCHELP_WRITE_N;
    167169  }
     170
    168171  for ( int i = 0; i<outBuffer.size(); i++ )
    169172  {
     
    216219 * @param classID: The ID of the class of which an entity should be created
    217220 */
    218 void NetworkGameManager::createEntity( ClassID classID, int owner )
    219 {
     221int NetworkGameManager::createEntity( ClassID classID, int owner )
     222{
     223
    220224  if ( this->isServer() )
    221225  {
     
    223227    {
    224228      PRINTF(1)("Cannot create entity! There are no more uniqueIDs left!\n");
    225       return;
    226     }
    227 
    228     this->executeCreateEntity( classID, newUniqueID++, owner );
     229      return -1;
     230    }
     231
     232    return this->executeCreateEntity( classID, newUniqueID++, owner );
    229233  }
    230234  else
    231235  {
    232236    this->requestCreateEntity( classID );
     237    return -1;
    233238  }
    234239}
     
    273278      delete b;
    274279    }
     280
    275281  }
    276282  else
     
    330336 * @param classID: The ID of the class of which an entity should be created
    331337 */
    332 void NetworkGameManager::executeCreateEntity(ClassID classID, int uniqueID, int owner)
     338int NetworkGameManager::executeCreateEntity(ClassID classID, int uniqueID, int owner)
    333339{
    334340  if ( !writeToClientBuffer( allOutBuffer, (byte)CREATE_ENTITY ) )
    335     return;
     341    return -1;
    336342  if ( !writeToClientBuffer( allOutBuffer, (int)classID ) )
    337     return;
     343    return -1;
    338344  if ( !writeToClientBuffer( allOutBuffer, uniqueID ) )
    339     return;
     345    return -1;
    340346  if ( !writeToClientBuffer( allOutBuffer, owner ) )
    341     return;
     347    return -1;
    342348
    343349  doCreateEntity( classID, uniqueID, owner );
     350
     351  return uniqueID;
    344352}
    345353
     
    401409    if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getLeafClassID()) ) )
    402410      return;
    403       //PRINTF(0)("SendEntityList: ClassID = %x\n", (*it)->getRealClassID());
    404411
    405412    if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getUniqueID()) ) )
     
    409416      return;
    410417
    411 
    412     PRINTF(0)("id = %x %s %s\n", (int)((*it)->getLeafClassID()), (*it)->getClassName(), (*it)->getName());
    413 
    414 
    415     /*if ( (*it)->isA(CL_WORLD_ENTITY) )
    416     {
    417       n = dynamic_cast<WorldEntity*>((*it))->readState( outBuffer[userID].buffer, outBuffer[userID].maxLength-outBuffer[userID].length );
    418       if ( n = 0 )
    419       {
    420         PRINTF(2)("n = 0\n");
    421       }
    422       outBuffer[userID].length += n;
    423   }*/
    424 
    425418    it++;
    426419  }
    427420
    428 
    429 }
     421  signalNewPlayer( userID );
     422}
     423
     424
     425
     426bool NetworkGameManager::signalNewPlayer(int userId)
     427{
     428
     429  /* create new playable for Player*/
     430  PRINTF(0)("Request for creation: %i\n", userId);
     431  int uniqueId = this->createEntity(CL_SPACE_SHIP, userId);
     432  PRINTF(0)("Request for creation: userid: %i, uniqueid: %i\n", userId, uniqueId);
     433  this->sendYouAre(uniqueId, userId);
     434
     435}
     436
    430437
    431438/**
     
    474481      s->setIsOutOfSync( true );
    475482    PRINTF(0)("Fabricated %s with id %d\n", s->getClassName(), s->getUniqueID());
     483
     484    //HACK: hack to prevent collision
     485    if ( b->isA(CL_WORLD_ENTITY) )
     486    {
     487      if ( NetworkManager::getInstance()->getHostID()!=0 )
     488      {
     489        static Vector pos = Vector(1000.0, 1000.0, 1000.0);
     490        PNode *p = dynamic_cast<PNode*>(b);
     491        p->setRelCoor(pos);
     492        p->updateNode(0);
     493        pos += Vector(1000.0, 1000.0, 1000.0);
     494      }
     495    }
     496
    476497    return b;
    477498  }
     
    571592void NetworkGameManager::doYouAre( int uniqueID )
    572593{
    573   //TODO: what has to be done
     594
     595  SynchronizeableList::const_iterator it = this->networkStream->getSyncBegin();
     596
     597  Playable *p = NULL;
     598
     599  for ( ; it !=networkStream->getSyncEnd(); it++ )
     600  {
     601    if ( (*it)->getUniqueID()==uniqueID )
     602    {
     603      if ( (*it)->isA( CL_PLAYABLE ) )
     604      {
     605        p = dynamic_cast<Playable*>(*it);
     606        break;
     607      } else
     608      {
     609        PRINTF(1)("UniqueID is not a Playable\n");
     610      }
     611    }
     612  }
     613
     614  Player* player = State::getPlayer();
     615  assert(p != NULL);
     616  assert(player != NULL);
     617
     618  player->setControllable(p);
     619
     620
    574621}
    575622
     
    716763    i += Converter::byteArrayToInt( &data[i], &owner );
    717764
    718     PRINTF(0)("before fabricate\n");
    719765    if ( classID != CL_NETWORK_GAME_MANAGER && classID != CL_HANDSHAKE )
    720766    {
  • trunk/src/lib/network/network_game_manager.h

    r6424 r6498  
    7474    virtual void readDebug() const;
    7575
    76     void createEntity( ClassID classID, int owner = 0 );
     76    int createEntity( ClassID classID, int owner = 0 );
    7777    BaseObject* createEntity(const TiXmlElement* element);
    7878    void removeEntity( int uniqueID );
     
    8787
    8888    void requestCreateEntity(ClassID classID);
    89     void executeCreateEntity(ClassID classID, int uniqueID = 0, int owner = 0);
     89    int executeCreateEntity(ClassID classID, int uniqueID = 0, int owner = 0);
    9090
    9191    void requestRemoveEntity(int uniqueID);
     
    100100
    101101    bool canCreateEntity(ClassID classID);
     102
     103    bool signalNewPlayer(int userId);
    102104
    103105    void resizeBufferVector(int n);
  • trunk/src/lib/network/network_stream.cc

    r6341 r6498  
    166166      networkSockets[0]->destroy();
    167167      networkSockets[0] = NULL;
    168       //TODO: delete handshake from synchronizeable list so i can delete it
     168
    169169      if ( handshakes[0] )
    170170        delete handshakes[0];
     
    192192          else
    193193          {
    194             //this->networkGameManager->sendEntityList( i );
     194
    195195          }
    196196          PRINT(0)("handshake finished id=%d\n", handshakes[i]->getNetworkGameManagerId());
     
    252252          if ( networkSockets[reciever] != NULL )
    253253          {
    254             PRINTF(0)("write %d bytes to socket %d\n", dataLength, reciever);
     254            PRINTF(5)("write %d bytes to socket %d\n", dataLength, reciever);
    255255            networkSockets[reciever]->writePacket(downBuffer, dataLength);
    256256          }
     
    266266            if ( networkSockets[i] != NULL )
    267267            {
    268               PRINTF(0)("write %d bytes to socket %d\n", dataLength, reciever);
     268              PRINTF(5)("write %d bytes to socket %d\n", dataLength, reciever);
    269269              networkSockets[i]->writePacket(downBuffer, dataLength);
    270270            }
     
    291291        dataLength -= sizeof(header);
    292292
    293         PRINTF(0)("read %d bytes from socket uniqueID = %d\n", dataLength, header.synchronizeableID);
     293        PRINTF(5)("read %d bytes from socket uniqueID = %d\n", dataLength, header.synchronizeableID);
    294294
    295295        if ( dataLength != header.length )
     
    372372      networkSockets[i]->destroy();
    373373      networkSockets[i] = NULL;
    374       //TODO: delete handshake from synchronizeable list so i can delete it
     374
    375375      if ( handshakes[i] )
    376376        delete handshakes[i];
  • trunk/src/story_entities/game_world.cc

    r6457 r6498  
    131131  this->shell = new Shell();
    132132
     133  State::setCurrentStoryEntity(dynamic_cast<StoryEntity*>(this));
    133134  this->dataTank->init();
    134135}
  • trunk/src/story_entities/game_world.h

    r6424 r6498  
    99
    1010#include "story_entity.h"
    11 
     11#include "game_world_data.h"
    1212
    1313class TiXmlElement;
     
    5656
    5757
     58    inline void setSky(WorldEntity* sky) { this->dataTank->sky = sky; }
     59
     60
    5861  protected:
    5962    /* world - running functions */
  • trunk/src/story_entities/multi_player_world.cc

    r6424 r6498  
    2121#include "factory.h"
    2222#include "load_param.h"
     23#include "shell_command.h"
    2324
    2425#include "network_manager.h"
     
    2627
    2728using namespace std;
     29
     30
     31//! Register a command to print some multiplayer world infos
     32SHELL_COMMAND(debug, MultiPlayerWorld, debug);
    2833
    2934
     
    7984}
    8085
     86
     87/**
     88 * some debug ouptut - shell command
     89 */
     90void MultiPlayerWorld::debug()
     91{
     92  ((MultiPlayerWorldData*)this->dataTank)->debug();
     93}
  • trunk/src/story_entities/multi_player_world.h

    r6424 r6498  
    2727  void loadParams(const TiXmlElement* root);
    2828
     29  void debug();
     30
    2931  protected:
    3032    virtual void synchronize();
  • trunk/src/story_entities/multi_player_world_data.cc

    r6434 r6498  
    5050
    5151
     52
    5253using namespace std;
    5354
     
    5859MultiPlayerWorldData::MultiPlayerWorldData()
    5960    : GameWorldData()
    60 {}
     61{
     62  this->toggle = false;
     63}
    6164
    6265
     
    157160        }
    158161      }
    159       /* clients only spawn the SpaceShip */
    160       /// FIXME it is not said to be a SpaceShip
    161       else if( !strcmp( element->Value(), "SpaceShip"))
    162       {
    163         BaseObject* created = Factory::fabricate(element);
    164         if( created != NULL )
    165           PRINTF(1)("Created a %s: %s (%8.u)\n", created->getClassName(), created->getName(), created->getLeafClassID());
    166         else
    167           PRINTF(1)("NetworkWorld: could not create this entity\n");
    168       }
    169162      element = element->NextSiblingElement();
     163
    170164
    171165      glmis->step();
     
    173167    }
    174168
    175 
    176     /* create a Player */
    177     this->localPlayer = new Player();
    178     Playable* playable;
    179     const list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE);
    180     if (playableList != NULL)
    181     {
    182       playable = dynamic_cast<Playable*>(playableList->front());
    183       this->localPlayer->setControllable(playable);
     169    if( NetworkManager::getInstance()->isGameServer())
     170    {
     171      this->localPlayer = new Player();
     172      State::setPlayer(this->localPlayer);
     173
     174      Playable* playable;
     175      const std::list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE);
     176      assert( playableList != NULL);
     177
     178      if (playableList != NULL)
     179      {
     180        playable = dynamic_cast<Playable*>(playableList->front());
     181        this->localPlayer->setControllable(playable);
     182      }
     183    }
     184    else
     185    {
     186      /* create a Player */
     187      this->localPlayer = new Player();
     188      State::setPlayer(this->localPlayer);
    184189    }
    185190
     
    221226}
    222227
     228
     229/**
     230 * some debug output
     231 */
     232void MultiPlayerWorldData::debug()
     233{
     234  PRINT(0)("==================================================\n");
     235  Playable* playable;
     236  const std::list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE);
     237  assert(playableList != NULL);
     238  std::list<BaseObject*>::const_iterator entity;
     239
     240
     241
     242  for (entity = playableList->begin(); entity != playableList->end(); entity++)
     243  {
     244    Playable* p = dynamic_cast<Playable*>(*entity);
     245    PRINTF(0)("Got a playable, class: %s, name: %s, uid: %i\n", (*entity)->getClassName(), (*entity)->getName(), p->getUniqueID());
     246  }
     247
     248
     249  if( this->toggle)
     250  {
     251    playable = dynamic_cast<Playable*>(playableList->front());
     252    this->localPlayer->disconnectControllable();
     253    this->localPlayer->setControllable(playable);
     254    this->toggle = !this->toggle;
     255  }
     256  else
     257  {
     258    playable = dynamic_cast<Playable*>(playableList->back());
     259    this->localPlayer->disconnectControllable();
     260    this->localPlayer->setControllable(playable);
     261    this->toggle = !this->toggle;
     262  }
     263
     264
     265
     266  PNode* cam = State::getCameraTarget();
     267  PRINT(0)("Camera has target - class: %s, name: %s, uid: %i\n", cam->getClassName(), cam->getName(), cam->getUniqueID());
     268
     269  PRINT(0)("==================================================\n");
     270
     271}
     272
     273
     274
     275
     276
     277
     278
     279
     280
     281
     282
     283
     284
     285
     286
     287
     288
     289
  • trunk/src/story_entities/multi_player_world_data.h

    r6424 r6498  
    2424    virtual ErrorMessage init();
    2525
     26    void debug();
     27
    2628
    2729  protected:
     
    3335    virtual ErrorMessage unloadWorldEntities();
    3436    virtual ErrorMessage unloadScene();
     37
     38  private:
     39    bool toggle;
    3540};
    3641
  • trunk/src/util/hud.cc

    r6446 r6498  
    143143void Hud::updateResolution()
    144144{
    145   this->resX = State::resX();
    146   this->resY = State::resY();
     145  this->resX = State::getResX();
     146  this->resY = State::getResY();
    147147  if (this->energyWidget != NULL)
    148148  {
     
    174174void Hud::tick(float dt)
    175175{
    176   if (this->resY != State::resY() || this->resX != State::resY())
     176  if (this->resY != State::getResY() || this->resX != State::getResY())
    177177    this->updateResolution();
    178178}
  • trunk/src/util/state.cc

    r6468 r6498  
    2929PNode* State::cameraTarget = NULL;
    3030
    31 Player* State::_localPlayer = NULL;
    32 SkyBox* State::_skyBox = NULL;
     31SkyBox* State::skyBox = NULL;
    3332
    3433ObjectManager* State::objectManager = NULL;
    3534
    36 unsigned int State::_resX = 1;
    37 unsigned int State::_resY = 1;
     35
     36unsigned int State::resX = 1;
     37unsigned int State::resY = 1;
     38
     39StoryEntity* State::storyEntity = NULL;
     40
     41Player* State::player = NULL;
     42
    3843
    3944/**
  • trunk/src/util/state.h

    r6468 r6498  
    77#define _STATE_H
    88
     9
    910// FORWARD DECLARATION
    1011class PNode;
    1112class WorldEntity;
     13class Player;
     14class SkyBox;
     15class StoryEntity;
    1216class ObjectManager;
    13 class SkyBox;
    14 class Player;
    1517
    1618
     
    3436  static inline PNode* getCameraTarget() { return State::cameraTarget; };
    3537
    36   /** @returns the Local Player */
    37   static inline Player* localsPlayer() { return State::_localPlayer; };
    38   /** @param localPlayer the local Player */
    39   static inline void setLocalPlayer(Player* localPlayer) { State::_localPlayer = localPlayer; };
    40 
     38  ////////////////
     39  /// SKYBOX   ///
     40  ////////////////
    4141  /** @returns the current SkyBox */
    42   static inline SkyBox* skyBox() { return State::_skyBox; };
     42  static inline SkyBox* getSkyBox() { return State::skyBox; };
    4343  /** @param skyBox the SkyBox */
    44   static inline SkyBox* setSkyBox(SkyBox* skyBox) { State::_skyBox = skyBox; };
    45 
     44  static inline SkyBox* setSkyBox(SkyBox* skyBox) { State::skyBox = skyBox; };
    4645
    4746  //////////////////////
     
    5352  static inline ObjectManager* getObjectManager() { return State::objectManager; };
    5453
     54  static inline void setResolution(unsigned int resX, unsigned int resY) { State::resX = resX; State::resY = resY; };
     55  static inline unsigned int getResX() { return State::resX; };
     56  static inline unsigned int getResY() { return State::resY; };
    5557
    56   static inline void setResolution(unsigned int resX, unsigned int resY) { State::_resX = resX; State::_resY = resY; };
    57   static inline unsigned int resX() { return State::_resX; };
    58   static inline unsigned int resY() { return State::_resY; };
     58  //////////////////////
     59  /// STORY-ENTITY   ///
     60  //////////////////////
     61  /** @param storyEntity sets the current StoryEntity that is been played */
     62  static inline void setCurrentStoryEntity(StoryEntity* storyEntity) { State::storyEntity = storyEntity; };
     63  /** @returns the current StoryEntity played */
     64  static inline StoryEntity* getCurrentStoryEntity() { return State::storyEntity; };
    5965
    60   /////////////////////////
    61   /// WORLD_ENTITY_LIST ///
    62   /////////////////////////
     66  //////////////
     67  /// PLAYER ///
     68  //////////////
     69  /** @param player sets the current local player */
     70  static inline void setPlayer(Player* player) { State::player = player; };
     71  /** @returns the local player*/
     72  static inline Player* getPlayer() { return State::player; };
     73
     74
    6375
    6476 private:
     
    6880  static PNode*                 cameraTarget;       //!< A reference to the cameraTarget
    6981  static PNode*                 nullParent;         //!< A reference to the Null-PNode.
    70   static ObjectManager*         objectManager;      //!< A referenct to the current ObjectManager
     82  static ObjectManager*         objectManager;      //!< A reference to the current ObjectManager
     83  static StoryEntity*           storyEntity;        //!< A reference to the current StoryEntity played
     84  static Player*                player;             //!< A reference to the Player
    7185
    72   static Player*                _localPlayer;       //!< The Local Player.
    73   static SkyBox*                _skyBox;            //!< The SkyBox used in the current world.
    74   static unsigned int           _resX;              //!< The X Resolution of the screen.
    75   static unsigned int           _resY;              //!< The Y Resolution of the screen.
     86  static SkyBox*                skyBox;            //!< The SkyBox used in the current world.
     87  static unsigned int           resX;              //!< The X Resolution of the screen.
     88  static unsigned int           resY;              //!< The Y Resolution of the screen.
    7689  };
    7790
  • trunk/src/world_entities/power_ups/param_power_up.cc

    r6424 r6498  
    138138    SYNCHELP_READ_INT( this->min_value );
    139139    SYNCHELP_READ_INT( this->max_value );
     140    respawn();
    140141  }
    141142
     
    162163    SYNCHELP_WRITE_FKT( PowerUp::readState );
    163164
    164     int i = this->type;
     165    int i = (int)this->type;
    165166    SYNCHELP_WRITE_INT( i );
    166167    SYNCHELP_WRITE_INT( this->value );
  • trunk/src/world_entities/power_ups/power_up.cc

    r6424 r6498  
    9696}
    9797
     98
     99
     100/********************************************************************************************
     101 NETWORK STUFF
     102 ********************************************************************************************/
     103
     104
    98105/**
    99106 * data copied in data will bee sent to another host
     
    108115  return SYNCHELP_WRITE_N;
    109116}
     117
    110118
    111119/**
  • trunk/src/world_entities/power_ups/turret_power_up.cc

    r6424 r6498  
    119119}
    120120
     121
     122
     123
     124/********************************************************************************************
     125 NETWORK STUFF
     126 ********************************************************************************************/
     127
     128
    121129int TurretPowerUp::writeBytes( const byte * data, int length, int sender )
    122130{
     
    130138  return SYNCHELP_READ_N;
    131139}
    132 
    133140
    134141
  • trunk/src/world_entities/skybox.cc

    r6470 r6498  
    270270  SYNCHELP_READ_STRINGM( textureName );
    271271
    272   PRINT(0)("GOT DATA: size=%f texture='%s'\n", size, textureName);
    273 
    274272  this->setSize( size );
    275273  this->setTextureAndType( textureName, "jpg" );
     
    292290  if ( rec > 0 )
    293291  {
    294     PRINT(0)("SEND DATA: size=%f texture='%s'\n", size, textureName);
    295292    *reciever = rec;
    296293
  • trunk/src/world_entities/space_ships/space_ship.cc

    r6444 r6498  
    510510}
    511511
     512#define MASK_bUp         1
     513#define MASK_bDown       2
     514#define MASK_bLeft       4
     515#define MASK_bRight      8
     516#define MASK_bAscend    16
     517#define MASK_bDescend   32
     518#define MASK_bFire      64
     519#define MASK_bRollL    128
     520#define MASK_bRollR    256
     521
     522#define DATA_state       1
     523#define DATA_flags       2
     524#define DATA_mouse       3
    512525
    513526int SpaceShip::writeBytes( const byte * data, int length, int sender )
    514527{
    515   setRequestedSync( false );
    516   setIsOutOfSync( false );
    517 
    518528  SYNCHELP_READ_BEGIN();
    519529
    520   SYNCHELP_READ_FKT( WorldEntity::writeState );
     530  byte b;
     531  SYNCHELP_READ_BYTE( b );
     532
     533  if ( b == DATA_state && this->getHostID()!=this->getOwner() )
     534  {
     535    setRequestedSync( false );
     536    setIsOutOfSync( false );
     537    SYNCHELP_READ_FKT( WorldEntity::writeState );
     538    SYNCHELP_READ_FLOAT( cycle );
     539  }
     540
     541  if ( b == DATA_flags && this->getHostID()!=this->getOwner() )
     542  {
     543    int flags;
     544    SYNCHELP_READ_INT( flags );
     545
     546    bUp = flags & MASK_bUp != 0;
     547    bDown = flags & MASK_bDown != 0;
     548    bLeft = flags & MASK_bLeft != 0;
     549    bRight = flags & MASK_bRight != 0;
     550    bAscend = flags & MASK_bAscend != 0;
     551    bDescend = flags & MASK_bDescend != 0;
     552    bFire = flags & MASK_bFire != 0;
     553    bRollL = flags & MASK_bRollL != 0;
     554    bRollR = flags & MASK_bRollR != 0;
     555  }
     556
     557  if ( b == DATA_mouse && this->getHostID()!=this->getOwner() )
     558  {
     559    SYNCHELP_READ_FLOAT( xMouse );
     560    SYNCHELP_READ_FLOAT( yMouse );
     561    SYNCHELP_READ_FLOAT( mouseSensitivity );
     562    SYNCHELP_READ_FLOAT( cycle );
     563  }
    521564
    522565  return SYNCHELP_READ_N;
    523566}
    524567
     568
     569
    525570int SpaceShip::readBytes( byte * data, int maxLength, int * reciever )
    526571{
     572  SYNCHELP_WRITE_BEGIN();
     573
    527574  if ( isOutOfSync() && !requestedSync() && this->getHostID()!=this->getOwner() )
    528575  {
     
    536583    *reciever = rec;
    537584
    538     SYNCHELP_WRITE_BEGIN();
     585    SYNCHELP_WRITE_BYTE( (byte)DATA_state );
    539586
    540587    SYNCHELP_WRITE_FKT( WorldEntity::readState );
     588    SYNCHELP_WRITE_FLOAT( cycle );
    541589
    542590    return SYNCHELP_WRITE_N;
    543591  }
    544592
     593
    545594  *reciever = 0;
    546   return 0;
    547 }
     595
     596  if ( this->getHostID()==this->getOwner() )
     597  {
     598    int mask = 0;
     599
     600    if ( bUp )
     601      mask |= MASK_bUp;
     602    if ( bDown )
     603      mask |= MASK_bDown;
     604    if ( bLeft )
     605      mask |= MASK_bLeft;
     606    if ( bRight )
     607      mask |= MASK_bRight;
     608    if ( bAscend )
     609      mask |= MASK_bAscend;
     610    if ( bFire )
     611      mask |= MASK_bFire;
     612    if ( bRollL )
     613      mask |= MASK_bRollL;
     614    if ( bRollR )
     615      mask |= MASK_bRollR;
     616
     617    static int oldMask = mask+1; //so it is different the first time!
     618    static float oldxMouse = xMouse + 1.0;
     619    static float oldyMouse = yMouse + 1.0;
     620
     621    if ( mask != oldMask )
     622    {
     623      oldMask = mask;
     624      SYNCHELP_WRITE_BYTE( DATA_flags );
     625      SYNCHELP_WRITE_INT( mask );
     626    }
     627
     628    if ( oldxMouse != xMouse || oldyMouse != yMouse )
     629    {
     630      oldxMouse = xMouse;
     631      oldyMouse = yMouse;
     632      SYNCHELP_WRITE_BYTE( DATA_mouse );
     633      SYNCHELP_WRITE_FLOAT( xMouse );
     634      SYNCHELP_WRITE_FLOAT( yMouse );
     635      SYNCHELP_WRITE_FLOAT( mouseSensitivity );
     636      SYNCHELP_WRITE_FLOAT( cycle );
     637    }
     638  }
     639
     640  return SYNCHELP_WRITE_N;
     641}
  • trunk/src/world_entities/world_entity.cc

    r6440 r6498  
    491491
    492492
     493
     494
     495/********************************************************************************************
     496 NETWORK STUFF
     497 ********************************************************************************************/
     498
     499
    493500/**
    494501 * Writes data from network containing information about the state
     
    523530
    524531  SYNCHELP_READ_STRINGM( modelFileName );
     532
    525533  if ( strcmp(modelFileName, "") )
    526     this->md2TextureFileName = modelFileName;
     534    if ( strstr(modelFileName, ResourceManager::getInstance()->getDataDir()) )
     535    {
     536      this->md2TextureFileName = new char[strlen(modelFileName)-strlen(ResourceManager::getInstance()->getDataDir())+1];
     537      strcpy((char*)this->md2TextureFileName, modelFileName+strlen(ResourceManager::getInstance()->getDataDir()));
     538    }
     539    else
     540    {
     541      this->md2TextureFileName = modelFileName;
     542    }
    527543
    528544  return SYNCHELP_READ_N;
    529545}
     546
    530547
    531548/**
  • trunk/src/world_entities/world_entity.h

    r6440 r6498  
    2828
    2929//! Basis-class all interactive stuff in the world is derived from
    30 class WorldEntity : public PNode, public Synchronizeable
     30class WorldEntity : public PNode
    3131{
    3232public:
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