- Timestamp:
- Jan 24, 2006, 1:45:30 PM (19 years ago)
- Location:
- branches/network/src/lib/network
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/network/src/lib/network/network_game_manager.cc
r6665 r6666 158 158 { 159 159 SYNCHELP_WRITE_BEGIN(); 160 byte b = REQUEST_ENTITY_LIST;160 byte b = NET_REQUEST_ENTITY_LIST; 161 161 SYNCHELP_WRITE_BYTE( b ); 162 162 hasRequestedWorld = true; … … 653 653 if ( userID != 0 ) 654 654 { 655 if ( !writeToClientBuffer( outBuffer[userID], (byte) YOU_ARE_ENTITY ) )655 if ( !writeToClientBuffer( outBuffer[userID], (byte)NET_YOU_ARE_ENTITY ) ) 656 656 return; 657 657 … … 905 905 resizeBufferVector( user ); 906 906 907 if ( !writeToClientBuffer( outBuffer[user], (byte) REQUEST_SYNC ) )907 if ( !writeToClientBuffer( outBuffer[user], (byte)NET_REQUEST_SYNC ) ) 908 908 return; 909 909 if ( !writeToClientBuffer( outBuffer[user], uniqueID ) ) -
branches/network/src/lib/network/network_game_manager.h
r6665 r6666 45 45 */ 46 46 47 typedef enum NetworkGameManagerProtocol {47 typedef enum NetworkGameManagerProtocol { 48 48 NET_CREATE_ENTITY = 0, 49 49 NET_REMOVE_ENTITY,
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