- Timestamp:
- Jan 24, 2006, 2:32:00 PM (19 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/network/src/lib/network/network_game_manager.cc
r6668 r6670 102 102 return i; 103 103 continue; 104 }105 else106 {107 PRINTF(1)("Network is asynchronous: couldn't decode the command sent by %i\n", sender);108 PRINTF(1)("Probably this is because the network protocol has different \n");109 PRINTF(1)("versions or there occured an error in the sending algorithm\n");110 104 } 111 105 }
Note: See TracChangeset
for help on using the changeset viewer.