- Timestamp:
- Jan 24, 2006, 10:56:46 PM (19 years ago)
- Location:
- trunk/src
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/lib/event/event_handler.cc
r6664 r6679 262 262 SDL_WM_GrabInput(SDL_GRAB_OFF); 263 263 else 264 SDL_WM_GrabInput(SDL_GRAB_ON);264 ;// SDL_WM_GrabInput(SDL_GRAB_ON); 265 265 } 266 266 -
trunk/src/world_entities/space_ships/space_ship.cc
r6637 r6679 110 110 this->addWeapon(wpRight,1 ,1); 111 111 this->addWeapon(cannon, 0, 6); 112 113 //this->addWeapon(turret, 3, 0);114 112 115 113 this->getWeaponManager()->changeWeaponConfig(1); … … 291 289 if (yMouse > controlVelocityY) yMouse = controlVelocityY; 292 290 else if (yMouse < -controlVelocityY) yMouse = -controlVelocityY; 293 291 294 292 pitchDir = (Quaternion(xMouse*mouseSensitivity*0.5, Vector(1,0,0))); 295 293 296 294 mouseDir *= (Quaternion(-M_PI/4*xMouse*mouseSensitivity, Vector(0,1,0))*Quaternion(-M_PI/4*yMouse*mouseSensitivity*yInvert, Vector(0,0,1))*pitchDir); 297 295 xMouse = yMouse = 0; … … 306 304 307 305 Vector move = velocity*time; 308 306 309 307 //orient the velocity in the direction of the spaceship. 310 308 travelSpeed = velocity.len(); … … 321 319 if(travelSpeed >= 120) velocity -= velocity.getNormalized()*travelSpeed*travelSpeed*0.0001; 322 320 else if (travelSpeed <= 80) velocity -= velocity.getNormalized()*travelSpeed*0.001; 323 321 324 322 //other physics (gravity) 325 323 if(travelSpeed < 120) 326 324 move += Vector(0,-1,0)*60*time + Vector(0,1,0)*travelSpeed/2*time; 327 325 328 326 //hoover effect 329 327 //cycle += time; -
trunk/src/world_entities/weapons/weapon_manager.cc
r6677 r6679 203 203 } 204 204 205 206 bool WeaponManager::addWeapon(Weapon* weapon)207 {208 int weaponConf = this->currentConfigID;209 int slot = this->getNextFreeSlot(weaponConf, weapon->getCapability());210 if (slot != -1 )211 {212 return this->addWeapon(weapon, weaponConf, slot);213 }214 else215 {216 return this->addWeapon(weapon, -1, -1);217 }218 }219 205 220 206 /** … … 231 217 bool WeaponManager::addWeapon(Weapon* weapon, int configID, int slotID) 232 218 { 219 assert(weapon != NULL); 220 233 221 if (unlikely(configID >= WM_MAX_CONFIGS || slotID >= (int)this->slotCount)) 234 222 { 235 PRINTF(2)("Slot %d of config %d is not availiabe (max: %d)\n", slotID, configID, this->slotCount); 236 return false; 223 PRINTF(2)("Slot %d of config %d is not availiabe (max: %d) searching for suitable slot\n", slotID, configID, this->slotCount); 224 if (configID >= WM_MAX_CONFIGS) 225 configID = -1; 226 if (slotID >= (int)this->slotCount) 227 slotID = -1; 228 } 229 // if no ConfigID is supplied set to Current Config. 230 if (configID <= -1) 231 configID = this->currentConfigID; 232 // 233 if (configID > -1 && slotID == -1) 234 { 235 slotID = this->getNextFreeSlot(configID, weapon->getCapability()); 236 if (slotID == -1) 237 configID = -1; 237 238 } 238 239 -
trunk/src/world_entities/weapons/weapon_manager.h
r6669 r6679 74 74 PNode* getParent() const { return this->parent; }; 75 75 76 bool addWeapon(Weapon* weapon); 77 bool addWeapon(Weapon* weapon, int configID, int slotID = -1); 76 bool addWeapon(Weapon* weapon, int configID = -1, int slotID = -1); 78 77 void removeWeapon(Weapon* weapon, int configID = -1); 79 78
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