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Ignore:
Timestamp:
Dec 22, 2007, 4:35:17 PM (17 years ago)
Author:
rgrieder
Message:
  • updated weapon system file names
  • some code style modifications in a few other files
  • removed some compiler warnings
Location:
code/branches/FICN/src/orxonox
Files:
10 added
14 deleted
6 edited

Legend:

Unmodified
Added
Removed
  • code/branches/FICN/src/orxonox/Main.cc

    r666 r668  
    7272
    7373#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
     74#ifndef WIN32_LEAN_AND_MEAN
    7475#define WIN32_LEAN_AND_MEAN
     76#endif
    7577#include "windows.h"
    7678  INT WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT)
  • code/branches/FICN/src/orxonox/core/ArgReader.cc

    r543 r668  
    8383    if(argpos != 0)
    8484    {
    85       floating = atof(arguments_[argpos]);
     85      floating = (float)atof(arguments_[argpos]);
    8686    }
    8787    else
  • code/branches/FICN/src/orxonox/core/Identifier.cc

    r513 r668  
    100100            COUT(1) << "Aborting...";
    101101            abort();
     102            return NULL;
    102103        }
    103104    }
  • code/branches/FICN/src/orxonox/hud/HUD.cc

    r660 r668  
     1/*
     2 *   ORXONOX - the hottest 3D action shooter ever to exist
     3 *
     4 *
     5 *   License notice:
     6 *
     7 *   This program is free software; you can redistribute it and/or
     8 *   modify it under the terms of the GNU General Public License
     9 *   as published by the Free Software Foundation; either version 2
     10 *   of the License, or (at your option) any later version.
     11 *
     12 *   This program is distributed in the hope that it will be useful,
     13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15 *   GNU General Public License for more details.
     16 *
     17 *   You should have received a copy of the GNU General Public License
     18 *   along with this program; if not, write to the Free Software
     19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
     20 *
     21 *   Author:
     22 *      Yuning Chai
     23 *   Co-authors:
     24 *      ...
     25 *
     26 */
     27
     28#include <OgreOverlayManager.h>
     29#include <OgreOverlayElement.h>
     30#include <OgreStringConverter.h>
     31
    132#include "HUD.h"
    2 // #include <Ogre.h>
    3 // #include <OIS/OIS.h>
    4 //#include <CEGUI/CEGUI.h>
    5 //#include <CEGUIRenderer.h>
    6 
    7 
    8 using namespace Ogre;
     33
    934
    1035namespace hud {
    11   HUD::HUD( void ) {
    12 
     36  using namespace Ogre;
     37
     38  HUD::HUD(void)
     39  {
    1340    init();
    1441
     
    184211
    185212    primarChoice_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/PrimarChoice");
    186 
    187 
    188   }
    189 
     213  }
    190214
    191215}
  • code/branches/FICN/src/orxonox/hud/HUD.h

    r659 r668  
     1/*
     2 *   ORXONOX - the hottest 3D action shooter ever to exist
     3 *
     4 *
     5 *   License notice:
     6 *
     7 *   This program is free software; you can redistribute it and/or
     8 *   modify it under the terms of the GNU General Public License
     9 *   as published by the Free Software Foundation; either version 2
     10 *   of the License, or (at your option) any later version.
     11 *
     12 *   This program is distributed in the hope that it will be useful,
     13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15 *   GNU General Public License for more details.
     16 *
     17 *   You should have received a copy of the GNU General Public License
     18 *   along with this program; if not, write to the Free Software
     19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
     20 *
     21 *   Author:
     22 *      Yuning Chai
     23 *   Co-authors:
     24 *      ...
     25 *
     26 */
     27
    128#ifndef MODULE_HUD_H
    229#define MODULE_HUD_H
    330
    4 // #include <Ogre.h>
    5 // #include <OIS/OIS.h>
    6 //#include <CEGUI/CEGUI.h>
    7 //#include <CEGUIRenderer.h>
    8 #include <OgreOverlayManager.h>
    9 #include <OgreOverlayElement.h>
    10 #include <OgreStringConverter.h>
     31#include <OgrePrerequisites.h>
     32
     33//#include "../OrxonoxPrereqs.h"
    1134
    1235
    13 namespace hud
    14 {
     36namespace hud {
     37  class HUD {
     38  private:
     39    Ogre::OverlayElement* timeText_;
     40    Ogre::OverlayElement* targetWindowNameText_;
     41    Ogre::OverlayElement* targetWindowStatusText_;
     42    Ogre::OverlayElement* targetWindowDistanceText_;
     43    Ogre::OverlayElement* targetWindowHitRatingText_;
     44    Ogre::OverlayElement* energyLength_;
     45    Ogre::OverlayElement* shieldLeftTop_;
     46    Ogre::OverlayElement* shieldRightTop_;
     47    Ogre::OverlayElement* shieldLeftBottom_;
     48    Ogre::OverlayElement* shieldRightBottom_;
     49    Ogre::OverlayElement* rocketNum1_;
     50    Ogre::OverlayElement* rocketNum2_;
     51    Ogre::OverlayElement* rocketNum3_;
     52    Ogre::OverlayElement* rocketNum4_;
     53    Ogre::OverlayElement* energyDistrPoint_;
     54    Ogre::OverlayElement* primarChoice_;
    1555
    16 class HUD
    17 {
     56    int timeMin_;
     57    int timeSec_;
    1858
    19   private:
     59    Ogre::String targetWindowName_;
     60    Ogre::String targetWindowStatus_;
     61    int targetWindowDistance_;
     62    int targetWindowHitRating_;
    2063
    21   Ogre::OverlayElement* timeText_;
    22   Ogre::OverlayElement* targetWindowNameText_;
    23   Ogre::OverlayElement* targetWindowStatusText_;
    24   Ogre::OverlayElement* targetWindowDistanceText_;
    25   Ogre::OverlayElement* targetWindowHitRatingText_;
    26   Ogre::OverlayElement* energyLength_;
    27   Ogre::OverlayElement* shieldLeftTop_;
    28   Ogre::OverlayElement* shieldRightTop_;
    29   Ogre::OverlayElement* shieldLeftBottom_;
    30   Ogre::OverlayElement* shieldRightBottom_;
    31   Ogre::OverlayElement* rocketNum1_;
    32   Ogre::OverlayElement* rocketNum2_;
    33   Ogre::OverlayElement* rocketNum3_;
    34   Ogre::OverlayElement* rocketNum4_;
    35   Ogre::OverlayElement* energyDistrPoint_;
    36   Ogre::OverlayElement* primarChoice_;
     64    int energyValue_;
    3765
    38   int timeMin_;
    39   int timeSec_;
     66    bool shieldLeftTopValue_;
     67    bool shieldRightTopValue_;
     68    bool shieldLeftBottomValue_;
     69    bool shieldRightBottomValue_;
    4070
    41   Ogre::String targetWindowName_;
    42   Ogre::String targetWindowStatus_;
    43   int targetWindowDistance_;
    44   int targetWindowHitRating_;
     71    int rocket1_;
     72    int rocket2_;
     73    int rocket3_;
     74    int rocket4_;
    4575
    46   int energyValue_;
     76    float energyDistrShield_;
     77    float energyDistrEngine_;
     78    float energyDistrLaser_;
    4779
    48   bool shieldLeftTopValue_;
    49   bool shieldRightTopValue_;
    50   bool shieldLeftBottomValue_;
    51   bool shieldRightBottomValue_;
     80    float energyDistrPixelX_;
     81    float energyDistrPixelY_;
    5282
    53   int rocket1_;
    54   int rocket2_;
    55   int rocket3_;
    56   int rocket4_;
    57 
    58   float energyDistrShield_;
    59   float energyDistrEngine_;
    60   float energyDistrLaser_;
    61 
    62   float energyDistrPixelX_;
    63   float energyDistrPixelY_;
    64 
    65   int primarValue_;
     83    int primarValue_;
    6684
    6785  public:
    68   HUD( void );
    69   ~HUD( void );
    70   void init( void );
     86    HUD( void );
     87    ~HUD( void );
     88    void init( void );
    7189
    72   void setTime(int i, int j);
    73   void setTargetWindowName(Ogre::String i);
    74   void setTargetWindowStatus(Ogre::String i);
    75   void setTargetWindowDistance(int i);
    76   void setTargetWindowHitRating(int i);
    77   void setEnergyValue(int i);
    78   void setShieldLeftTopValue(bool i);
    79   void setShieldRightTopValue(bool i);
    80   void setShieldLeftBottomValue(bool i);
    81   void setShieldRightBottomValue(bool i);
    82   void setRocket1(int i);
    83   void setRocket2(int i);
    84   void setRocket3(int i);
    85   void setRocket4(int i);
    86   void setEnergyDistr(float s, float e, float l);
    87   void setPrimar(int i);
     90    void setTime(int i, int j);
     91    void setTargetWindowName(Ogre::String i);
     92    void setTargetWindowStatus(Ogre::String i);
     93    void setTargetWindowDistance(int i);
     94    void setTargetWindowHitRating(int i);
     95    void setEnergyValue(int i);
     96    void setShieldLeftTopValue(bool i);
     97    void setShieldRightTopValue(bool i);
     98    void setShieldLeftBottomValue(bool i);
     99    void setShieldRightBottomValue(bool i);
     100    void setRocket1(int i);
     101    void setRocket2(int i);
     102    void setRocket3(int i);
     103    void setRocket4(int i);
     104    void setEnergyDistr(float s, float e, float l);
     105    void setPrimar(int i);
    88106
    89 };
     107  };
     108}
    90109
    91 }
    92110#endif
  • code/branches/FICN/src/orxonox/objects/Fighter.cc

    r650 r668  
    3232#include "../core/CoreIncludes.h"
    3333#include "../Orxonox.h"
    34 #include "weapon_system/ammunition_dump.h"
    35 #include "weapon_system/barrel_gun.h"
     34#include "weapon_system/AmmunitionDump.h"
     35#include "weapon_system/BarrelGun.h"
    3636
    3737#include "OgreCamera.h"
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