- Timestamp:
- Jan 24, 2006, 11:15:46 PM (19 years ago)
- Location:
- branches/network/src
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/network/src/lib/coord/p_node.cc
r6678 r6682 1052 1052 SYNCHELP_READ_FKT( BaseObject::writeState ); 1053 1053 1054 char * parentName = NULL;1055 SYNCHELP_READ_STRINGM( parentName );1056 1057 if ( strcmp(parentName, "")==0 )1058 {1059 setParent( (char*)NULL );1060 }1061 else1062 {1063 setParent( parentName );1064 }1065 1066 delete[] parentName;1054 // char * parentName = NULL; 1055 // SYNCHELP_READ_STRINGM( parentName ); 1056 // 1057 // if ( strcmp(parentName, "")==0 ) 1058 // { 1059 // setParent( (char*)NULL ); 1060 // } 1061 // else 1062 // { 1063 // setParent( parentName ); 1064 // } 1065 // 1066 // delete[] parentName; 1067 1067 1068 1068 int parentMode; … … 1115 1115 SYNCHELP_WRITE_FKT( BaseObject::readState ); 1116 1116 1117 if ( this->parent )1118 {1119 SYNCHELP_WRITE_STRING( parent->getName() );1120 }1121 else1122 {1123 SYNCHELP_WRITE_STRING( "" );1124 }1117 // if ( this->parent ) 1118 // { 1119 // SYNCHELP_WRITE_STRING( parent->getName() ); 1120 // } 1121 // else 1122 // { 1123 // SYNCHELP_WRITE_STRING( "" ); 1124 // } 1125 1125 1126 1126 SYNCHELP_WRITE_INT( this->parentMode ); -
branches/network/src/util/state.cc
r6498 r6682 41 41 Player* State::player = NULL; 42 42 43 bool State::bOnline = false; 43 44 44 45 /** -
branches/network/src/util/state.h
r6498 r6682 73 73 74 74 75 /////////////// 76 /// NETWORK /// 77 /////////////// 78 /** sets the online stat (multiplayer network) @param bOnline is true if node is online */ 79 static inline void setOnline(bool bOnline) { State::bOnline = bOnline; } 80 /** @returns true if this node is online (multiplayer network game) */ 81 static bool isOnline() { return State::bOnline; } 82 75 83 76 84 private: … … 87 95 static unsigned int resX; //!< The X Resolution of the screen. 88 96 static unsigned int resY; //!< The Y Resolution of the screen. 97 98 static bool bOnline; //!< Is true if this node is in multiplayer mode (via network) 99 89 100 }; 90 101
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