- Timestamp:
- Jan 25, 2006, 1:35:29 AM (19 years ago)
- Location:
- branches/network/src
- Files:
-
- 8 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/network/src/lib/coord/p_node.cc
r6682 r6685 488 488 this->children.push_back(child); 489 489 child->parentCoorChanged(); 490 491 // if(this->getUniqueID() == NET_UID_UNASSIGNED) 492 // { 493 // PRINTF(1)("Adding to an UNASSIGNED PNode - looking for next assigned Node\n"); 494 // PNode* node = this->seekNextAssignedPNode(this); 495 // if( node == NULL) 496 // PRINTF(1)(" Got NULL - Is this the NULLParent - uid %i\n", this->getUniqueID()); 497 // else 498 // PRINTF(1)(" Found next assigned node: %i\n", node->getUniqueID()); 499 // } 490 500 } 491 501 else … … 496 506 child->parentCoorChanged(); 497 507 } 508 } 509 510 511 PNode* PNode::seekNextAssignedPNode(PNode* node) const 512 { 513 PNode* tmpNode = node->parent; 514 printf("entering seek PNode loop for name: %s, uid: %i\n", node->getName(), node->getUniqueID()); 515 if(tmpNode) 516 printf(" @node name: %s, uid: %d\n", tmpNode->getName(), tmpNode->getUniqueID()); 517 while( tmpNode != NULL && tmpNode->getUniqueID() == NET_UID_UNASSIGNED) 518 { 519 printf(" @node name: %s, uid: %d\n", tmpNode->getName(), tmpNode->getUniqueID()); 520 tmpNode = tmpNode->parent; 521 } 522 printf("leaving PNode loop\n\n"); 523 524 return tmpNode; 498 525 } 499 526 -
branches/network/src/lib/coord/p_node.h
r6634 r6685 147 147 void removeNode(); 148 148 149 PNode* seekNextAssignedPNode(PNode* node) const; 150 149 151 /** @param parent the new parent of this node */ 150 152 inline void setParent (PNode* parent) { parent->addChild(this); }; -
branches/network/src/lib/network/netdefs.h
r6678 r6685 28 28 } NodeType; 29 29 30 31 typedef enum { 32 NET_UID_UNASSIGNED = -1, 33 34 NET_UID_NUMBER 35 } UidType; 36 30 37 #endif /* _NETWORK_MANAGER */ -
branches/network/src/lib/network/network_game_manager.cc
r6678 r6685 407 407 e = this->networkStream->getSyncEnd(); 408 408 409 // send the packet header 409 410 if ( !writeToClientBuffer( outBuffer[userID], (byte)NET_CREATE_ENTITY_LIST ) ) 410 411 return; 411 412 412 // -2 because you must not send network_game_manager and handshake413 // send the number of entities: -2 because you must not send network_game_manager and handshake 413 414 if ( !writeToClientBuffer( outBuffer[userID], networkStream->getSyncCount() ) ) 414 415 return; … … 416 417 //PRINTF(0)("SendEntityList: n = %d\n", networkStream->getSyncCount()-2 ); 417 418 418 int n = 0; 419 419 // first send the NullParent 420 if ( !writeToClientBuffer( outBuffer[userID], (int)PNode::getNullParent()->getLeafClassID()) ) 421 return; 422 if ( !writeToClientBuffer( outBuffer[userID], (int)PNode::getNullParent()->getUniqueID()) ) 423 return; 424 if ( !writeToClientBuffer( outBuffer[userID], (int)PNode::getNullParent()->getOwner()) ) 425 return; 426 427 // now send the rest of the entities 420 428 while ( it != e ) 421 429 { 422 if( (*it)->beSynchronized() )430 if( (*it)->beSynchronized() && (*it) != PNode::getNullParent()) 423 431 { 424 432 PRINTF(0)("SENDING ENTITY %s classid: %x, uniqueid %d\n", (*it)->getClassName(), (*it)->getLeafClassID(), (*it)->getUniqueID() ); … … 489 497 if( classID == CL_NULL_PARENT) 490 498 { 491 b = PNode::getNullParent();499 b = (BaseObject*)PNode::getNullParent(); 492 500 } 493 501 else … … 806 814 { 807 815 BaseObject* b = doCreateEntity( (ClassID)classID, uniqueID, owner ); 808 809 /*if ( b != NULL )810 {811 if ( b->isA(CL_WORLD_ENTITY) )812 {813 int n = dynamic_cast<WorldEntity*>(b)->writeState( data, length, sender );814 815 i += n;816 }817 }*/818 816 } 819 817 -
branches/network/src/lib/network/synchronizeable.cc
r6683 r6685 39 39 this->hostID = SharedNetworkData::getInstance()->getHostID(); 40 40 this->setIsServer(this->hostID == 0); 41 this->uniqueID = -1;41 this->uniqueID = NET_UID_UNASSIGNED; 42 42 this->networkStream = NULL; 43 43 this->setRequestedSync( false ); -
branches/network/src/orxonox.cc
r6683 r6685 279 279 if( this->serverName != NULL) // we are a client 280 280 { 281 State::setOnline(true); 281 282 NetworkManager::getInstance()->establishConnection(this->serverName, port); 283 } 284 else if( this->port > 0) { // we are a server 282 285 State::setOnline(true); 283 }284 else if( this->port > 0) { // we are a server285 286 NetworkManager::getInstance()->createServer(port); 286 State::setOnline(true);287 287 } 288 288 return 0; -
branches/network/src/world_entities/environments/water.cc
r6610 r6685 219 219 this->grid->rebuildNormals(this->height); 220 220 } 221 222 223 /** 224 * Writes data from network containing information about the state 225 * @param data pointer to data 226 * @param length length of data 227 * @param sender hostID of sender 228 */ 229 int Water::writeBytes( const byte * data, int length, int sender ) 230 { 231 // setRequestedSync( false ); 232 // setIsOutOfSync( false ); 233 // 234 // SYNCHELP_READ_BEGIN(); 235 // 236 // SYNCHELP_READ_FKT( WorldEntity::writeState ); 237 // 238 // return SYNCHELP_READ_N; 239 } 240 241 242 /** 243 * data copied in data will bee sent to another host 244 * @param data pointer to data 245 * @param maxLength max length of data 246 * @return the number of bytes writen 247 */ 248 int Water::readBytes( byte * data, int maxLength, int * reciever ) 249 { 250 // SYNCHELP_WRITE_BEGIN(); 251 // 252 // if ( isOutOfSync() && !requestedSync() && this->getHostID()!=this->getOwner() ) 253 // { 254 // (NetworkGameManager::getInstance())->sync( this->getUniqueID(), this->getOwner() ); 255 // setRequestedSync( true ); 256 // } 257 // 258 // int rec = this->getRequestSync(); 259 // if ( rec > 0 ) 260 // { 261 // *reciever = rec; 262 // 263 // SYNCHELP_WRITE_FKT( WorldEntity::readState ); 264 // 265 // } 266 // 267 // *reciever = 0; 268 // return SYNCHELP_WRITE_N; 269 } -
branches/network/src/world_entities/environments/water.h
r6518 r6685 35 35 void tick(float dt); 36 36 37 virtual int writeBytes(const byte* data, int length, int sender); 38 virtual int readBytes(byte* data, int maxLength, int * reciever); 39 40 37 41 private: 38 42 Grid* grid; //!< The water-surface-model to render with
Note: See TracChangeset
for help on using the changeset viewer.