Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Changeset 6707 in orxonox.OLD for branches/powerups/src


Ignore:
Timestamp:
Jan 25, 2006, 4:02:01 PM (19 years ago)
Author:
manuel
Message:

fixed bug

Location:
branches/powerups/src
Files:
5 edited

Legend:

Unmodified
Added
Removed
  • branches/powerups/src/story_entities/game_world.cc

    r6634 r6707  
    300300void GameWorld::tick(std::list<WorldEntity*> entityList, float dt)
    301301{
    302   std::list<WorldEntity*>::iterator entity;
    303   for (entity = entityList.begin(); entity != entityList.end(); entity++)
     302  std::list<WorldEntity*>::iterator entity, next;
     303  next = entityList.begin();
     304  while (next != entityList.end())
     305  {
     306    entity = next++;
    304307    (*entity)->tick(dt);
    305 
     308  }
    306309}
    307310
  • branches/powerups/src/world_entities/power_ups/power_up.cc

    r6589 r6707  
    7070    this->respawnTime -= dt;
    7171    if(this->respawnTime <= 0) {
     72      this->respawn();
    7273      this->toList(OM_COMMON);
    73       this->respawn();
    7474    }
    7575  }
  • branches/powerups/src/world_entities/power_ups/weapon_power_up.cc

    r6695 r6707  
    5353  this->setClassID(CL_WEAPON_POWER_UP, "WeaponPowerUp");
    5454  this->weaponXML = NULL;
     55  this->weaponID = CL_NULL;
    5556  this->weapon = NULL;
    5657}
     
    7071    LoadParam(root, "weaponID", this, WeaponPowerUp, setWeaponClass);
    7172  }
    72   this->model = this->weapon->getModel(0);
    7373}
    7474
     
    8181{
    8282  this->weapon = dynamic_cast<Weapon*>((weaponXML == NULL)
    83       ? Factory::fabricate(static_cast<ClassID>(this->weapon->getClassID()))
    84       : Factory::fabricate(weaponXML));
     83      ? Factory::fabricate(static_cast<ClassID>(weaponID))
     84      : Factory::fabricate((TiXmlElement*)this->getXmlElem()->FirstChildElement("weapon")));
     85  this->model = this->weapon->getModel(0);
    8586}
    8687
     
    8889{
    8990  this->weapon = dynamic_cast<Weapon*>(Factory::fabricate(name));
     91  this->weaponID = (ClassID)this->weapon->getLeafClassID();
     92  this->model = this->weapon->getModel(0);
    9093}
    9194
  • branches/powerups/src/world_entities/power_ups/weapon_power_up.h

    r6512 r6707  
    3434private:
    3535  Weapon* weapon;
     36  ClassID weaponID;
    3637  const TiXmlElement* weaponXML;
    3738
  • branches/powerups/src/world_entities/space_ships/space_ship.cc

    r6700 r6707  
    130130  this->getWeaponManager()->changeWeaponConfig(1);
    131131
    132   //EventHandler::getInstance()->grabEvents(true);
     132  EventHandler::getInstance()->grabEvents(true);
    133133
    134134  bUp = bDown = bLeft = bRight = bAscend = bDescend = bRollL = bRollR = false;
Note: See TracChangeset for help on using the changeset viewer.