- Timestamp:
- Jan 25, 2006, 6:09:37 PM (19 years ago)
- File:
-
- 1 edited
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trunk/src/lib/particles/sprite_particles.cc
r6653 r6729 109 109 GLboolean checkLight = false; 110 110 glGetBooleanv(GL_LIGHTING, &checkLight); 111 //if (checkLight == GL_TRUE)112 //glDisable(GL_LIGHTING);111 if (checkLight == GL_TRUE) 112 glDisable(GL_LIGHTING); 113 113 glMatrixMode(GL_MODELVIEW); 114 114 glDepthMask(GL_FALSE); … … 117 117 glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA); 118 118 119 //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_MODULATE);119 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_MODULATE); 120 120 121 121
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