- Timestamp:
- Jan 26, 2006, 2:36:14 AM (19 years ago)
- Location:
- trunk/src/world_entities
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/world_entities/space_ships/space_ship.cc
r6757 r6759 217 217 this->burstEmitter->setParent(this); 218 218 this->burstEmitter->setName("SpaceShip_Burst_emitter"); 219 220 219 221 220 this->burstSystem = new SpriteParticles(1000); -
trunk/src/world_entities/weapons/turret.cc
r6738 r6759 81 81 animation2->setInfinity(ANIM_INF_CONSTANT); 82 82 83 this->setStateDuration(WS_SHOOTING, . 1);83 this->setStateDuration(WS_SHOOTING, .6); 84 84 this->setStateDuration(WS_RELOADING, 1.0f); 85 85 this->setStateDuration(WS_ACTIVATING, .4); … … 97 97 this->setEmissionPoint(1.684, 0.472, 0); 98 98 //this->getProjectileFactory()->prepare(100); 99 this->loadModel("models/guns/turret1.obj");100 101 99 } 102 100
Note: See TracChangeset
for help on using the changeset viewer.