Changeset 6767 for code/branches/sound5/src/orxonox
- Timestamp:
- Apr 20, 2010, 8:31:12 PM (15 years ago)
- Location:
- code/branches/sound5/src/orxonox
- Files:
-
- 7 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/sound5/src/orxonox/MoodManager.h
r6417 r6767 38 38 namespace orxonox 39 39 { 40 /** 41 * The MoodManager class enables the game to set different themes, i.e. audio themes, each 42 * with a set of different audio files. A theme (called mood) is set by the server and applies to 43 * all clients. Existing moods are currently hard-coded in function checkMoodValidity(). Each mood 44 * needs to have a folder with its name in "data_extern/audo/ambient/" containing sound files named like 45 * the ones in mood "default". 46 */ 40 47 class _OrxonoxExport MoodListener : virtual public OrxonoxClass 41 48 { -
code/branches/sound5/src/orxonox/sound/AmbientSound.cc
r6733 r6767 23 23 * Reto Grieder 24 24 * Co-authors: 25 * ...25 * Kevin Young 26 26 * 27 27 */ -
code/branches/sound5/src/orxonox/sound/AmbientSound.h
r6674 r6767 22 22 * Author: 23 23 * Reto Grieder 24 * 25 * Co-authors: 24 26 * Kevin Young 25 * Co-authors:26 * ...27 27 * 28 28 */ … … 43 43 { 44 44 /** 45 * The AmbientSound class is the base class for all sound file loader classes. 46 * It server as main interface to the OpenAL library. 45 * The AmbientSound class implements the non-3D sound, i.e. sound files that are used for atmospheric 46 * highlighting. 47 * It interfaces with BaseSound and is controllable by MoodManager. 48 * Ambient sounds are always cross-faded. New sounds are registered and activated/deactivated as needed. 47 49 * 48 50 */ -
code/branches/sound5/src/orxonox/sound/SoundManager.cc
r6562 r6767 22 22 * Author: 23 23 * Erwin 'vaiursch' Herrsche 24 * 25 * Co-authors: 24 26 * Kevin Young 25 27 * Reto Grieder 26 * Co-authors:27 * ...28 28 * 29 29 */ -
code/branches/sound5/src/orxonox/sound/SoundManager.h
r6506 r6767 22 22 * Author: 23 23 * Erwin 'vaiursch' Herrsche 24 * 25 * Co-authors: 24 26 * Kevin Young 25 27 * Reto Grieder 26 * Co-authors:27 * ...28 28 */ 29 29 -
code/branches/sound5/src/orxonox/weaponsystem/WeaponMode.cc
r6417 r6767 24 24 * Fabian 'x3n' Landau 25 25 * Co-authors: 26 * ...26 * Kevin Young 27 27 * 28 28 */ -
code/branches/sound5/src/orxonox/weaponsystem/WeaponMode.h
r6417 r6767 24 24 * Fabian 'x3n' Landau 25 25 * Co-authors: 26 * ...26 * Kevin Young 27 27 * 28 28 */ … … 41 41 namespace orxonox 42 42 { 43 /** 44 * The WeaponMode class enables the developer, amongst other things, to attach a sound file 45 * to the firing event of a weapon. The default firing sound is chosen by each weapon (ex. 46 * HsW01), hard-coded for now. 47 */ 43 48 class _OrxonoxExport WeaponMode : public BaseObject 44 49 {
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