Changeset 6767 for code/branches/sound5/src/orxonox/weaponsystem
- Timestamp:
- Apr 20, 2010, 8:31:12 PM (15 years ago)
- Location:
- code/branches/sound5/src/orxonox/weaponsystem
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/sound5/src/orxonox/weaponsystem/WeaponMode.cc
r6417 r6767 24 24 * Fabian 'x3n' Landau 25 25 * Co-authors: 26 * ...26 * Kevin Young 27 27 * 28 28 */ -
code/branches/sound5/src/orxonox/weaponsystem/WeaponMode.h
r6417 r6767 24 24 * Fabian 'x3n' Landau 25 25 * Co-authors: 26 * ...26 * Kevin Young 27 27 * 28 28 */ … … 41 41 namespace orxonox 42 42 { 43 /** 44 * The WeaponMode class enables the developer, amongst other things, to attach a sound file 45 * to the firing event of a weapon. The default firing sound is chosen by each weapon (ex. 46 * HsW01), hard-coded for now. 47 */ 43 48 class _OrxonoxExport WeaponMode : public BaseObject 44 49 {
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