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Ignore:
Timestamp:
Apr 30, 2010, 2:34:37 PM (15 years ago)
Author:
gnadler
Message:
 
File:
1 edited

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  • code/branches/rocket/src/modules/weapons/weaponmodes/SimpleRocketFire.cc

    r6778 r6810  
    4646        RegisterObject(SimpleRocketFire);
    4747
    48         this->reloadTime_ = 0.20f;
     48      /*  this->reloadTime_ = 0.20f;
    4949        this->bParallelReload_ = false;
    5050        this->damage_ = 100;
    5151        this->speed_ = 500;
    5252
    53         this->setMunitionName("LaserMunition");
     53        this->setMunitionName("LaserMunition");*/
    5454        // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning)
    5555    }
     
    6363        SimpleRocket* rocket = new SimpleRocket(this);
    6464
    65         this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
     65      /*  this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
    6666        rocket->setOrientation(this->getMuzzleOrientation());
    6767        rocket->setPosition(this->getMuzzlePosition());
     
    7070
    7171        rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
    72         rocket->setDamage(this->getDamage());
     72        rocket->setDamage(this->getDamage());*/
    7373    }
    7474}
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