- Timestamp:
- Jan 29, 2006, 9:30:43 PM (19 years ago)
- Location:
- trunk/src
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/defs/debug.h
r6142 r6834 89 89 #define DEBUG_MODULE_WORLD_ENTITY 2 90 90 91 #define DEBUG_MODULE_STORY_ENTITY 2 92 91 93 #define DEBUG_MODULE_WEAPON 2 92 94 -
trunk/src/story_entities/campaign.cc
r6512 r6834 15 15 */ 16 16 17 #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_STORY_ENTITY 17 18 18 19 #include "campaign.h" -
trunk/src/story_entities/campaign_data.cc
r6634 r6834 13 13 */ 14 14 15 #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_STORY_ENTITY 15 16 16 17 #include "campaign_data.h" -
trunk/src/story_entities/game_world_data.cc
r6831 r6834 203 203 BaseObject* created = Factory::fabricate(element); 204 204 if( created != NULL ) 205 printf("Created a %s: %s\n", created->getClassName(), created->getName());205 PRINTF(4)("Created a %s: %s\n", created->getClassName(), created->getName()); 206 206 207 207 //todo do this more elegant
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