- Timestamp:
- May 4, 2010, 9:54:59 PM (15 years ago)
- Location:
- code/trunk/src/modules/objects/triggers
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk/src/modules/objects/triggers/MultiTrigger.cc
r6853 r6855 27 27 */ 28 28 29 /** 30 @file MultiTrigger.cc 31 @brief Implementation of the MultiTrigger class. 32 */ 33 29 34 #include "MultiTrigger.h" 30 35 … … 39 44 // Initialization of some static (magic) variables. 40 45 /*static*/ const int MultiTrigger::INF_s = -1; 46 /*static*/ const std::string MultiTrigger::and_s = "and"; 41 47 /*static*/ const std::string MultiTrigger::or_s = "or"; 42 /*static*/ const std::string MultiTrigger::and_s = "and";43 48 /*static*/ const std::string MultiTrigger::xor_s = "xor"; 44 49 … … 51 56 The creator. 52 57 */ 53 //TODO: Clean up.54 58 MultiTrigger::MultiTrigger(BaseObject* creator) : StaticEntity(creator) 55 59 { … … 57 61 58 62 this->bFirstTick_ = true; 59 60 this->mode_ = MultiTriggerMode::EventTriggerAND; 61 62 this->bInvertMode_ = false; 63 64 this->delay_ = 0.0f; 63 65 this->bSwitch_ = false; 64 66 this->bStayActive_ = false; 65 this->delay_ = 0.0f;67 66 68 this->remainingActivations_ = INF_s; 67 69 this->maxNumSimultaniousTriggerers_ = INF_s; 70 71 this->bInvertMode_ = false; 72 this->mode_ = MultiTriggerMode::EventTriggerAND; 68 73 69 74 this->targetMask_.exclude(Class(BaseObject)); 70 75 71 76 this->setSyncMode(0x0); 72 73 77 } 74 78 … … 86 90 delete state; 87 91 } 88 89 // Destroying the appended triggers90 for(std::set<MultiTrigger*>::iterator it = this->children_.begin(); it != this->children_.end(); it++)91 {92 (*it)->destroy();93 }94 this->children_.clear();95 96 // Telling everyone, that this trigger is gone.97 for(std::set<BaseObject*>::iterator it = this->active_.begin(); it != this->active_.end(); it++)98 {99 this->fire(false, *it);100 }101 this->active_.clear();102 92 } 103 93 … … 111 101 SUPER(MultiTrigger, XMLPort, xmlelement, mode); 112 102 113 XMLPortParam(MultiTrigger, "delay", setDelay, getDelay, xmlelement, mode) .defaultValues(0.0f);114 XMLPortParam(MultiTrigger, "switch", setSwitch, getSwitch, xmlelement, mode) .defaultValues(false);115 XMLPortParam(MultiTrigger, "stayactive", setStayActive, getStayActive, xmlelement, mode) .defaultValues(false);116 XMLPortParam(MultiTrigger, "activations", setActivations, getActivations, xmlelement, mode) .defaultValues(INF_s);117 XMLPortParam(MultiTrigger, " invert", setInvert, getInvert, xmlelement, mode).defaultValues(false);118 XMLPortParam(MultiTrigger, " simultaniousTriggerers", setSimultaniousTriggerers, getSimultaniousTriggerers, xmlelement, mode).defaultValues(INF_s);119 XMLPortParamTemplate(MultiTrigger, "mode", setMode, getModeString, xmlelement, mode, const std::string&) .defaultValues(MultiTrigger::and_s);103 XMLPortParam(MultiTrigger, "delay", setDelay, getDelay, xmlelement, mode); 104 XMLPortParam(MultiTrigger, "switch", setSwitch, getSwitch, xmlelement, mode); 105 XMLPortParam(MultiTrigger, "stayactive", setStayActive, getStayActive, xmlelement, mode); 106 XMLPortParam(MultiTrigger, "activations", setActivations, getActivations, xmlelement, mode); 107 XMLPortParam(MultiTrigger, "simultaniousTriggerers", setSimultaniousTriggerers, getSimultaniousTriggerers, xmlelement, mode); 108 XMLPortParam(MultiTrigger, "invert", setInvert, getInvert, xmlelement, mode); 109 XMLPortParamTemplate(MultiTrigger, "mode", setMode, getModeString, xmlelement, mode, const std::string&); 120 110 XMLPortParamLoadOnly(MultiTrigger, "target", addTargets, xmlelement, mode).defaultValues("ControllableEntity"); //TODO: Remove load only 121 111 … … 155 145 while(queue->size() > 0) 156 146 { 157 //TODO: Be more efficient, Don't delete a state and create a new one immediately after that. Reuse!158 147 MultiTriggerState* state = queue->front(); 159 148 // If the state is NULL. (This really shouldn't happen) … … 171 160 //TODO: Do something against flooding, when there is delay. 172 161 if(this->delay_ != 0.0f || bTriggered ^ this->isTriggered(state->originator)) 173 this->addState(bTriggered, state->originator); 162 { 163 state->bTriggered = bTriggered; 164 this->addState(state); 165 } 166 else 167 delete state; 174 168 175 169 queue->pop(); 176 delete state;177 170 } 178 171 delete queue; 179 172 } 180 173 181 // Go through the state queue .174 // Go through the state queue and activate all pending states whose remaining time has expired. 182 175 if (this->stateQueue_.size() > 0) 183 176 { … … 215 208 } 216 209 210 // Get the activity of the new state. 211 bool bActive; 212 // If the MultiTrigger is in switch mode. 213 if(this->bSwitch_ && !state->bTriggered) 214 bActive = this->isActive(state->originator); 215 else 216 bActive = !this->isActive(state->originator); 217 217 218 // If the activity is different from what it is now, change it and fire an Event. 218 if( state->bActive ^ this->isActive(state->originator))219 if(bActive ^ this->isActive(state->originator)) 219 220 { 220 221 … … 222 223 223 224 // Add the originator to the objects activating this MultiTrigger. 224 if( state->bActive == true)225 if(bActive == true) 225 226 { 226 227 if(this->remainingActivations_ != 0) … … 251 252 if(bFire) 252 253 { 253 this->fire( state->bActive, state->originator);254 this->fire(bActive, state->originator); 254 255 bStateChanged = true; 255 256 } … … 258 259 // Print some debug output if the state has changed. 259 260 if(bStateChanged) 260 COUT(4) << "MultiTrigger '" << this->getName() << "' (&" << this << ") changed state. originator: " << state->originator->getIdentifier()->getName() << " (&" << state->originator << "), active: " << state->bActive << ", triggered: " << state->bTriggered << "." << std::endl;261 262 // If the MultiTrigger has exceeded its amount of activations and it d esn't stay active, it has to be destroyed,263 if(this->remainingActivations_ == 0 && bStateChanged && !state->bActive && !this->bStayActive_)261 COUT(4) << "MultiTrigger '" << this->getName() << "' (&" << this << ") changed state. originator: " << state->originator->getIdentifier()->getName() << " (&" << state->originator << "), active: " << bActive << ", triggered: " << state->bTriggered << "." << std::endl; 262 263 // If the MultiTrigger has exceeded its amount of activations and it doesn't stay active, it has to be destroyed, 264 if(this->remainingActivations_ == 0 && !bActive) 264 265 { 265 this->destroy(); 266 this->BaseObject::setActive(false); 267 COUT(4) << "MultiTrigger '" << this->getName() << "' (&" << this << ") ran out of activations. Setting it to inactive." << std::endl; 266 268 } 267 269 } … … 282 284 } 283 285 284 //TODO: Document 286 /** 287 @brief 288 Get whether the MultiTrigger is active for a given object. 289 @param triggerers 290 A pointer to the object. 291 @return 292 Returns true if the MultiTrigger is active, false if not. 293 */ 294 bool MultiTrigger::isActive(BaseObject* triggerer) 295 { 296 std::set<BaseObject*>::iterator it = this->active_.find(triggerer); 297 if(it == this->active_.end()) 298 return false; 299 return true; 300 } 301 302 /** 303 @brief 304 Set the mode of the MultiTrigger. 305 @param modeName 306 The name of the mode as a string. 307 */ 308 void MultiTrigger::setMode(const std::string& modeName) 309 { 310 if (modeName == MultiTrigger::and_s) 311 this->setMode(MultiTriggerMode::EventTriggerAND); 312 else if (modeName == MultiTrigger::or_s) 313 this->setMode(MultiTriggerMode::EventTriggerOR); 314 else if (modeName == MultiTrigger::xor_s) 315 this->setMode(MultiTriggerMode::EventTriggerXOR); 316 } 317 318 /** 319 @brief 320 Get the mode of the MultiTrigger. 321 @return 322 Returns the mode as a string. 323 */ 324 const std::string& MultiTrigger::getModeString() const 325 { 326 if (this->mode_ == MultiTriggerMode::EventTriggerAND) 327 return MultiTrigger::and_s; 328 else if (this->mode_ == MultiTriggerMode::EventTriggerOR) 329 return MultiTrigger::or_s; 330 else if (this->mode_ == MultiTriggerMode::EventTriggerXOR) 331 return MultiTrigger::xor_s; 332 else 333 return MultiTrigger::and_s; 334 } 335 336 /** 337 @brief 338 Add some target to the MultiTrigger. 339 @param targetStr 340 The target as a string. 341 */ 342 void MultiTrigger::addTargets(const std::string& targetStr) 343 { 344 Identifier* target = ClassByString(targetStr); 345 346 if (target == NULL) 347 { 348 COUT(1) << "Error: \"" << targetStr << "\" is not a valid class name to include in ClassTreeMask (in " << this->getName() << ", class " << this->getIdentifier()->getName() << ')' << std::endl; 349 return; 350 } 351 352 this->targetMask_.include(target); 353 354 // A MultiTriggers shouldn't react to itself or other MultiTriggers. 355 this->targetMask_.exclude(Class(MultiTrigger), true); 356 357 // We only want WorldEntities 358 ClassTreeMask WEMask; 359 WEMask.include(Class(WorldEntity)); 360 this->targetMask_ *= WEMask; 361 362 this->notifyMaskUpdate(); 363 } 364 365 /** 366 @brief 367 Remove some target from the MultiTrigger. 368 @param targetStr 369 The target to be removed as a string. 370 */ 371 void MultiTrigger::removeTargets(const std::string& targetStr) 372 { 373 Identifier* target = ClassByString(targetStr); 374 this->targetMask_.exclude(target); 375 } 376 377 /** 378 @brief 379 Adds a MultiTrigger as a sub-trigger to the trigger. 380 Beware: Loops are not prevented and potentially very bad, so just don't create any loops. 381 @param trigger 382 The trigger to be added. 383 */ 384 void MultiTrigger::addTrigger(MultiTrigger* trigger) 385 { 386 if (this != trigger && trigger != NULL) 387 this->subTriggers_.insert(trigger); 388 } 389 390 /** 391 @brief 392 Get the sub-trigger of this MultiTrigger at the given index. 393 @param index 394 The index. 395 @return 396 Returns a pointer ot the MultiTrigger. NULL if no such trigger exists. 397 */ 398 const MultiTrigger* MultiTrigger::getTrigger(unsigned int index) const 399 { 400 // If the index is greater than the number of sub-triggers. 401 if (this->subTriggers_.size() <= index) 402 return NULL; 403 404 std::set<MultiTrigger*>::const_iterator it; 405 it = this->subTriggers_.begin(); 406 407 for (unsigned int i = 0; i != index; ++i) 408 ++it; 409 410 return (*it); 411 } 412 413 /** 414 @brief 415 This method is called by the MultiTrigger to get information about new trigger events that need to be looked at. 416 This method is the device for the behaviour (the conditions under which the MultiTrigger triggers) of any derived class from MultiTrigger. 417 418 In this implementation it collects all objects triggering all sub-triggers nd the MultiTrigger itself and creates a state for each of them. 419 @return 420 A pointer to a queue of MultiTriggerState pointers is returned, containing all the neccessary information to decide whether these states should indeed become new states of the MultiTrigger. 421 Please be aware that both the queue and the states in the queue need to be deleted one they have been used. This is already done in the tick() method of this class but would have to be done by any method calling this method. 422 */ 423 std::queue<MultiTriggerState*>* MultiTrigger::letTrigger(void) 424 { 425 // Goes through all sub-triggers and gets the objects triggering them. 426 std::set<BaseObject*>* triggerers = new std::set<BaseObject*>(); 427 std::set<BaseObject*>::iterator objIt; 428 for(std::set<MultiTrigger*>::iterator it = this->subTriggers_.begin(); it != this->subTriggers_.end(); it ++) 429 { 430 std::set<BaseObject*> set = (*it)->getActive(); 431 for(objIt = set.begin(); objIt != set.end(); objIt++) 432 { 433 triggerers->insert(*objIt); 434 } 435 } 436 437 // Goes through all the triggerers of this trigger. 438 for(objIt = this->active_.begin(); objIt != this->active_.end(); objIt++) 439 { 440 triggerers->insert(*objIt); 441 } 442 443 // If no objects are triggering this MultiTrigger or the sub-triggers. 444 if(triggerers->size() == 0) 445 return NULL; 446 447 // Create a state for each object triggering this MultiTrigger or any of the sub-triggers and append it to the queue. 448 std::queue<MultiTriggerState*>* queue = new std::queue<MultiTriggerState*>(); 449 MultiTriggerState* state = NULL; 450 for(std::set<BaseObject*>::iterator it = triggerers->begin(); it != triggerers->end(); it++) 451 { 452 state = new MultiTriggerState; 453 state->bTriggered = true; 454 state->originator = *it; 455 queue->push(state); 456 } 457 delete triggerers; 458 459 return queue; 460 } 461 462 /** 463 @brief 464 Checks whether the sub-triggers are in such a way that, according to the mode of the MultiTrigger, the MultiTrigger is triggered (only considering the sub-triggers, not the state of MultiTrigger itself), for a given object. 465 To make an example: When the mode is 'and', then this would be true or a given object if all the sub-triggers were triggered ofr the given object. 466 @param triggerer 467 The object. 468 @return 469 Returns true if the MultiTrigger is triggered concerning it's sub-triggers. 470 */ 285 471 bool MultiTrigger::isModeTriggered(BaseObject* triggerer) 286 472 { 287 if (this-> children_.size() != 0)473 if (this->subTriggers_.size() != 0) 288 474 { 289 475 bool returnVal = false; … … 311 497 } 312 498 313 //TODO: Document 314 std::queue<MultiTriggerState*>* MultiTrigger::letTrigger(void) 315 { 316 // Goes through all trigger children and gets the objects triggering them. 317 std::set<BaseObject*>* triggerers = new std::set<BaseObject*>(); 318 std::set<BaseObject*>::iterator objIt; 319 for(std::set<MultiTrigger*>::iterator it = this->children_.begin(); it != this->children_.end(); it ++) 320 { 321 std::set<BaseObject*> set = (*it)->getActive(); 322 for(objIt = set.begin(); objIt != set.end(); objIt++) 323 { 324 triggerers->insert(*objIt); 325 } 326 } 327 328 // Goes through all the triggerers of this trigger. 329 for(objIt = this->active_.begin(); objIt != this->active_.end(); objIt++) 330 { 331 triggerers->insert(*objIt); 332 } 333 334 if(triggerers->size() == 0) 335 return NULL; 336 337 std::queue<MultiTriggerState*>* queue = new std::queue<MultiTriggerState*>(); 338 MultiTriggerState* state = NULL; 339 for(std::set<BaseObject*>::iterator it = triggerers->begin(); it != triggerers->end(); it++) 340 { 341 state = new MultiTriggerState; 342 state->bTriggered = true; 343 state->originator = *it; 344 queue->push(state); 345 } 346 delete triggerers; 347 348 return queue; 349 } 350 351 //TODO: Document 499 /** 500 @brief 501 Get whether the MultiTrigger is triggered for a given object. 502 @param triggerer 503 The object. 504 @return 505 Returns true if the MultiTrigger is triggered for the given object. 506 */ 352 507 bool MultiTrigger::isTriggered(BaseObject* triggerer) 353 508 { … … 358 513 } 359 514 360 //TODO: Document 515 /** 516 @brief 517 Helper method. Creates an event for the given status and originator and fires it. 518 Or more precisely creates a MultiTriggerContainer to encompass all neccesary information and creates an Event from that and sends it. 519 @param status 520 The status of the event to be fired. This is equivalent to the activity of the MultiTrigger. 521 @param originator 522 The object that triggered the MultiTrigger to fire this Event. 523 */ 524 void MultiTrigger::fire(bool status, BaseObject* originator) 525 { 526 // If the originator is NULL, a normal event without MultiTriggerContainer is sent. 527 if(originator == NULL) 528 { 529 this->fireEvent(status); 530 return; 531 } 532 533 MultiTriggerContainer* container = new MultiTriggerContainer(this, this, originator); 534 this->fireEvent(status, container); 535 COUT(4) << "MultiTrigger '" << this->getName() << "' (&" << this << "): Fired event. originator: " << originator->getIdentifier()->getName() << " (&" << originator << "), status: " << status << "." << std::endl; 536 delete container; 537 } 538 539 /** 540 @brief 541 Helper method. Adds a state to the state queue, where the state will wait to become active. 542 @param state 543 The state to be added. 544 */ 545 bool MultiTrigger::addState(MultiTriggerState* state) 546 { 547 assert(state); 548 549 // If the originator is no target of this MultiTrigger. 550 if(!this->isTarget(state->originator)) 551 return false; 552 553 // Add it ot the state queue. 554 this->stateQueue_.push_back(std::pair<float, MultiTriggerState*>(this->delay_, state)); 555 556 return true; 557 } 558 559 /** 560 @brief 561 Checks whether the sub-triggers amount to true for the 'and' mode for a given object. 562 @param triggerer 563 The object. 564 @return 565 Returns true if they do. 566 */ 361 567 bool MultiTrigger::checkAnd(BaseObject* triggerer) 362 568 { 363 569 std::set<MultiTrigger*>::iterator it; 364 for(it = this-> children_.begin(); it != this->children_.end(); ++it)570 for(it = this->subTriggers_.begin(); it != this->subTriggers_.end(); ++it) 365 571 { 366 572 if (!(*it)->isActive(triggerer)) … … 370 576 } 371 577 372 //TODO: Document 578 /** 579 @brief 580 Checks whether the sub-triggers amount to true for the 'or' mode for a given object. 581 @param triggerer 582 The object. 583 @return 584 Returns true if they do. 585 */ 373 586 bool MultiTrigger::checkOr(BaseObject* triggerer) 374 587 { 375 588 std::set<MultiTrigger*>::iterator it; 376 for(it = this-> children_.begin(); it != this->children_.end(); ++it)589 for(it = this->subTriggers_.begin(); it != this->subTriggers_.end(); ++it) 377 590 { 378 591 if ((*it)->isActive(triggerer)) … … 382 595 } 383 596 384 //TODO: Document 597 /** 598 @brief 599 Checks whether the sub-triggers amount to true for the 'xor' mode for a given object. 600 @param triggerer 601 The object. 602 @return 603 Returns true if they do. 604 */ 385 605 bool MultiTrigger::checkXor(BaseObject* triggerer) 386 606 { 387 607 std::set<MultiTrigger*>::iterator it; 388 608 bool test = false; 389 for(it = this-> children_.begin(); it != this->children_.end(); ++it)609 for(it = this->subTriggers_.begin(); it != this->subTriggers_.end(); ++it) 390 610 { 391 611 if (test && (*it)->isActive(triggerer)) … … 396 616 return test; 397 617 } 398 399 //TODO: Document 400 bool MultiTrigger::addState(bool bTriggered, BaseObject* originator) 401 { 402 if(!this->isTarget(originator)) 403 return false; 404 405 // If the state doesn't change. 406 if(this->isTriggered() && bTriggered) 407 return false; 408 409 bool bActive = !this->isActive(originator); 410 411 // If the MultiTrigger is in switch mode. 412 if(this->bSwitch_ && !bTriggered) 413 { 414 bActive = this->isActive(originator); 415 } 416 417 // Create state. 418 MultiTriggerState* state = new MultiTriggerState; 419 state->bActive = bActive; 420 state->bTriggered = bTriggered; 421 state->originator = originator; 422 this->stateQueue_.push_back(std::pair<float, MultiTriggerState*>(this->delay_, state)); 423 424 return true; 425 } 426 427 //TODO: Document 428 void MultiTrigger::setMode(const std::string& modeName) 429 { 430 if (modeName == MultiTrigger::and_s) 431 this->setMode(MultiTriggerMode::EventTriggerAND); 432 else if (modeName == MultiTrigger::or_s) 433 this->setMode(MultiTriggerMode::EventTriggerOR); 434 else if (modeName == MultiTrigger::xor_s) 435 this->setMode(MultiTriggerMode::EventTriggerXOR); 436 } 437 438 //TODO: Document 439 const std::string& MultiTrigger::getModeString() const 440 { 441 if (this->mode_ == MultiTriggerMode::EventTriggerAND) 442 return MultiTrigger::and_s; 443 else if (this->mode_ == MultiTriggerMode::EventTriggerOR) 444 return MultiTrigger::or_s; 445 else if (this->mode_ == MultiTriggerMode::EventTriggerXOR) 446 return MultiTrigger::xor_s; 447 else 448 return MultiTrigger::and_s; 449 } 450 451 //TODO: Document 452 bool MultiTrigger::isActive(BaseObject* triggerer) 453 { 454 std::set<BaseObject*>::iterator it = this->active_.find(triggerer); 455 if(it == this->active_.end()) 456 return false; 457 return true; 458 } 459 460 //TODO: Document 461 void MultiTrigger::addTrigger(MultiTrigger* trigger) 462 { 463 if (this != trigger && trigger != NULL) 464 this->children_.insert(trigger); 465 } 466 467 //TODO: Document 468 const MultiTrigger* MultiTrigger::getTrigger(unsigned int index) const 469 { 470 if (this->children_.size() <= index) 471 return NULL; 472 473 std::set<MultiTrigger*>::const_iterator it; 474 it = this->children_.begin(); 475 476 for (unsigned int i = 0; i != index; ++i) 477 ++it; 478 479 return (*it); 480 } 481 482 //TODO: Document 483 void MultiTrigger::fire(bool status, BaseObject* originator) 484 { 485 if(originator == NULL) 486 { 487 this->fireEvent(status); 488 return; 489 } 490 MultiTriggerContainer* container = new MultiTriggerContainer(this, this, originator); 491 this->fireEvent(status, container); 492 COUT(4) << "MultiTrigger &" << this << ": Fired event. originator: " << originator->getIdentifier()->getName() << " (&" << originator << "), status: " << status << "." << std::endl; 493 delete container; 494 } 495 496 //TODO: Document 497 void MultiTrigger::addTargets(const std::string& targets) 498 { 499 Identifier* target = ClassByString(targets); 500 501 if (target == NULL) 502 { 503 COUT(1) << "Error: \"" << targets << "\" is not a valid class name to include in ClassTreeMask (in " << this->getName() << ", class " << this->getIdentifier()->getName() << ')' << std::endl; 504 return; 505 } 506 507 this->targetMask_.include(target); 508 509 // trigger shouldn't react on itself or other triggers 510 this->targetMask_.exclude(Class(MultiTrigger), true); 511 512 // we only want WorldEntities 513 ClassTreeMask WEMask; 514 WEMask.include(Class(WorldEntity)); 515 this->targetMask_ *= WEMask; 516 517 this->notifyMaskUpdate(); 518 } 519 520 //TODO: Document 521 void MultiTrigger::removeTargets(const std::string& targets) 522 { 523 Identifier* target = ClassByString(targets); 524 this->targetMask_.exclude(target); 525 } 526 618 527 619 } -
code/trunk/src/modules/objects/triggers/MultiTrigger.h
r6853 r6855 25 25 * Benjamin Knecht 26 26 * 27 */ 28 29 /** 30 @file MultiTrigger.h 31 @brief Definition of the MultiTrigger class. 27 32 */ 28 33 … … 59 64 { 60 65 BaseObject* originator; 61 bool bActive;62 66 bool bTriggered; 63 67 }; … … 93 97 virtual void tick(float dt); //!< A method that is executed each tick. 94 98 95 bool isActive(BaseObject* triggerer = NULL); 96 void addTrigger(MultiTrigger* trigger); 97 const MultiTrigger* getTrigger(unsigned int index) const; 98 99 void addTargets(const std::string& targets); 100 void removeTargets(const std::string& targets); 99 bool isActive(BaseObject* triggerer = NULL); //!< Get whether the MultiTrigger is active for a given object. 100 101 /** 102 @brief Set the delay of the MultiTrigger. 103 @param delay The delay to be set. 104 */ 105 inline void setDelay(float delay) 106 { if(delay > 0) this->delay_= delay; } 107 /** 108 @brief Get the delay of the MultiTrigger. 109 @return The delay. 110 */ 111 inline float getDelay() const 112 { return this->delay_; } 113 114 /** 115 @brief Set switch-mode of the MultiTrigger. 116 @param bSwitch If true the MultiTrigger is set to switched. 117 */ 118 inline void setSwitch(bool bSwitch) 119 { this->bSwitch_ = bSwitch; } 120 /** 121 @brief Get the switch-mode of the MultiTrigger. 122 @return Returns true if the MultiTriger is in switch-mode. 123 */ 124 inline bool getSwitch() const 125 { return this->bSwitch_; } 126 127 /** 128 @brief Set the stay-active-mode of the MultiTrigger. 129 @param bStayActive If true the MultiTrigger is set to stay active. 130 */ 131 inline void setStayActive(bool bStayActive) 132 { this->bStayActive_ = bStayActive; } 133 /** 134 @brief Get the stay-active-mode of the MultiTrigger. 135 @return Returns true if the MultiTrigger stays active. 136 */ 137 inline bool getStayActive() const 138 { return this->bStayActive_; } 139 140 /** 141 @brief Set the number of activations the MultiTrigger can go through. 142 @param activations The number of activations. -1 denotes infinitely many activations. 143 */ 144 inline void setActivations(int activations) 145 { if(activations >= 0 || activations == INF_s) this->remainingActivations_ = activations; } 146 /** 147 @brief Get the number of remaining activations of the MultiTrigger. 148 @return The number of activations. -1 denotes infinity. 149 */ 150 inline int getActivations() const 151 { return this->remainingActivations_; } 152 153 /** 154 @brief Set the number of objects that are allowed to simultaniously trigger this MultiTrigger. 155 @param triggerers The number of objects. -1 denotes infinitely many. 156 */ 157 inline void setSimultaniousTriggerers(int triggerers) 158 { if(triggerers >= 0 || triggerers == INF_s) this->maxNumSimultaniousTriggerers_ = triggerers; } 159 /** 160 @brief Get the number of objects that are allowed to simultaniously trigger this MultiTriggger. 161 @return Returns the number of objects. -1 denotes infinity. 162 */ 163 inline int getSimultaniousTriggerers(void) 164 { return this->maxNumSimultaniousTriggerers_; } 165 166 /** 167 @brief Set the invert-mode of the MultiTrigger. 168 @param bInvert If true the MultiTrigger is set to invert. 169 */ 170 inline void setInvert(bool bInvert) 171 { this->bInvertMode_ = bInvert; } 172 /** 173 @brief Get the invert-mode of the MultiTrigger. 174 @return Returns true if the MultiTrigger is set to invert. 175 */ 176 inline bool getInvert() const 177 { return this->bInvertMode_; } 178 179 void setMode(const std::string& modeName); //!< Set the mode of the MultiTrigger. 180 /** 181 @brief Set the mode of the MultiTrigger. 182 @param mode The mode of the MultiTrigger. 183 */ 184 inline void setMode(MultiTriggerMode::Value mode) //!< Get the mode of the MultiTrigger. 185 { this->mode_ = mode; } 186 const std::string& getModeString(void) const; 187 /** 188 @brief Get the mode of the MultiTrigger. 189 @return Returns and Enum for the mode of the MultiTrigger. 190 */ 191 inline MultiTriggerMode::Value getMode() const 192 { return mode_; } 193 194 /** 195 @brief Get whether the input object is a target of the MultiTrigger. 196 @param target A pointer to the object. 197 @return Returns true if the input object is a target, false if not. 198 */ 101 199 inline bool isTarget(BaseObject* target) 102 200 { return targetMask_.isIncluded(target->getIdentifier()); } 103 104 void setMode(const std::string& modeName); 105 const std::string& getModeString(void) const; 106 inline void setMode(MultiTriggerMode::Value mode) 107 { this->mode_ = mode; } 108 inline MultiTriggerMode::Value getMode() const 109 { return mode_; } 110 111 inline void setInvert(bool bInvert) 112 { this->bInvertMode_ = bInvert; } 113 inline bool getInvert() const 114 { return this->bInvertMode_; } 115 116 inline void setSwitch(bool bSwitch) 117 { this->bSwitch_ = bSwitch; } 118 inline bool getSwitch() const 119 { return this->bSwitch_; } 120 121 inline void setStayActive(bool bStayActive) 122 { this->bStayActive_ = bStayActive; } 123 inline bool getStayActive() const 124 { return this->bStayActive_; } 125 126 inline void setActivations(int activations) 127 { this->remainingActivations_ = activations; } 128 inline int getActivations() const 129 { return this->remainingActivations_; } 130 131 inline void setSimultaniousTriggerers(int triggerers) 132 { this->maxNumSimultaniousTriggerers_ = triggerers; } 133 inline int getSimultaniousTriggerers(void) 134 { return this->maxNumSimultaniousTriggerers_; } 135 136 inline void setDelay(float delay) 137 { this->delay_= delay; } 138 inline float getDelay() const 139 { return this->delay_; } 201 void addTargets(const std::string& targets); //!< Add some target to the MultiTrigger. 202 void removeTargets(const std::string& targets); //!< Remove some target from the MultiTrigger. 203 204 void addTrigger(MultiTrigger* trigger); //!< Adds a MultiTrigger as a sub-trigger to the trigger. 205 const MultiTrigger* getTrigger(unsigned int index) const; //!< Get the sub-trigger of this MultiTrigger at the given index. 140 206 141 207 protected: 142 void fire(bool status, BaseObject* originator = NULL); 143 144 bool isModeTriggered(BaseObject* triggerer = NULL); 145 bool isTriggered(BaseObject* triggerer = NULL); 146 147 virtual std::queue<MultiTriggerState*>* letTrigger(void); 148 208 virtual std::queue<MultiTriggerState*>* letTrigger(void); //!< This method is called by the MultiTrigger to get information about new trigger events that need to be looked at. 209 210 bool isModeTriggered(BaseObject* triggerer = NULL); //!< Checks whetherx the MultiTrigger is triggered concerning it's sub-triggers. 211 bool isTriggered(BaseObject* triggerer = NULL); //!< Get whether the MultiTrigger is triggered for a given object. 212 213 void fire(bool status, BaseObject* originator = NULL); //!< Helper method. Creates an event for the given status and originator and fires it. 214 215 /** 216 @brief Get the target mask used to identify the targets of this MultiTrigger. 217 @return Returns the target mask. 218 */ 149 219 inline ClassTreeMask& getTargetMask(void) 150 220 { return this->targetMask_; } 221 /** 222 @brief Is called, when the target mask changes. 223 */ 224 //TODO: Check if something mus be done here. 151 225 virtual void notifyMaskUpdate(void) {} 152 226 153 227 private: 154 static const int INF_s; 228 static const int INF_s; //!< Magic number for infinity. 229 //! Magic strings for the mode. 230 static const std::string and_s; 155 231 static const std::string or_s; 156 static const std::string and_s;157 232 static const std::string xor_s; 158 233 159 bool addState(bool bTriggered, BaseObject* originator = NULL); 160 161 bool checkAnd(BaseObject* triggerer); 162 bool checkOr(BaseObject* triggerer); 163 bool checkXor(BaseObject* triggerer); 164 234 bool addState(MultiTriggerState* state); //!< Helper method. Adds a state to the state queue, where the state will wait to become active. 235 236 bool checkAnd(BaseObject* triggerer); //!< Checks whether the sub-triggers amount to true for the 'and' mode for a given object. 237 bool checkOr(BaseObject* triggerer); //!< Checks whether the sub-triggers amount to true for the 'or' mode for a given object. 238 bool checkXor(BaseObject* triggerer); //!< Checks whether the sub-triggers amount to true for the 'xor' mode for a given object. 239 240 /** 241 @brief Get the objects for which this MultiTrigger is active. 242 @return Returns a set with all the object this MultiTrigger is active for. 243 */ 165 244 std::set<BaseObject*>& getActive(void) 166 245 { return this->active_; } 167 246 168 bool bFirstTick_; 169 170 MultiTriggerMode::Value mode_; 171 bool bInvertMode_; 172 bool bSwitch_; 173 bool bStayActive_; 174 float delay_; 175 int remainingActivations_; 176 int maxNumSimultaniousTriggerers_; 177 178 std::set<BaseObject*> active_; 179 std::set<BaseObject*> triggered_; 180 181 std::set<MultiTrigger*> children_; 182 std::deque<std::pair<float, MultiTriggerState*> > stateQueue_; 183 184 ClassTreeMask targetMask_; 247 bool bFirstTick_; //!< Bool to distinguish the first tick form all the following. 248 249 float delay_; //!< The delay that is imposed on all new trigger events. 250 bool bSwitch_; //!< Bool for the switch-mode, if true the MultiTrigger behaves like a switch. 251 bool bStayActive_; //!< Bool for the stay-active-mode, if true the MultiTrigger stays active after its last activation.; 252 253 int remainingActivations_; //!< The remaining activations of this MultiTrigger. 254 int maxNumSimultaniousTriggerers_; //!< The maximum number of objects simultaniously trigggering this MultiTrigger. 255 256 bool bInvertMode_; //!< Bool for the invert-mode, if true the MultiTrigger is inverted. 257 MultiTriggerMode::Value mode_; //!< The mode of the MultiTrigger. 258 259 std::set<MultiTrigger*> subTriggers_; //!< The sub-triggers of this MultiTrigger. 260 261 std::set<BaseObject*> active_; //!< The set of all objects the MultiTrigger is active for. 262 std::set<BaseObject*> triggered_; //!< The set of all objects the MultiTrigger is triggered for. 263 264 std::deque< std::pair<float, MultiTriggerState*> > stateQueue_; //!< The queue of states waiting to become active. 265 266 ClassTreeMask targetMask_; //!< The target mask, masking all objects that can trigger this MultiTrigger. 185 267 186 268 };
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