Changeset 6908 for code/branches
- Timestamp:
- May 17, 2010, 2:41:01 PM (15 years ago)
- Location:
- code/branches/fps
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/fps/data/levels/includes/weaponsettings_fps.oxi
r6867 r6908 31 31 bulletLoadingTime="0.2" 32 32 magazineLoadingTime="5.0" 33 speed=" 1250"33 speed="250" 34 34 unlimitedMunition=true 35 35 /> -
code/branches/fps/data/levels/presentation_FS10.oxw
r6883 r6908 21 21 <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> 22 22 23 <Pawn health=100 position="600,35,0" direction="0,-1,0" collisionType=dynamic mass=100000> 24 <attached> 25 <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> 26 </attached> 27 <collisionShapes> 28 <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> 29 </collisionShapes> 30 </Pawn> 31 32 <Pawn health=100 position="0,-35,0" direction="0,-1,0" collisionType=dynamic mass=100000> 33 <attached> 34 <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> 35 </attached> 36 <collisionShapes> 37 <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> 38 </collisionShapes> 39 </Pawn> 40 23 41 <StaticEntity position="0,-50,0" direction="0,-1,0" collisionType=static mass=100000 > 24 42 <attached> -
code/branches/fps/data/levels/templates/fps.oxt
r6883 r6908 51 51 <FpsPlayer> 52 52 <camerapositions> 53 <CameraPosition position="0,0, 0" drag=false mouselook=true />53 <CameraPosition position="0,0,20" drag=false mouselook=true /> 54 54 <!--CameraPosition position="0,150,-25" pitch=-90 drag=true /> 55 55 <CameraPosition position="0,0,-40" yaw=180 drag=true /> -
code/branches/fps/src/orxonox/worldentities/pawns/FpsPlayer.cc
r6882 r6908 79 79 this->setConfigValues(); 80 80 this->registerVariables(); 81 81 82 82 } 83 83
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