Changeset 6966 for code/branches/rocket2/src/modules/weapons/projectiles
- Timestamp:
- May 26, 2010, 4:28:14 PM (15 years ago)
- Location:
- code/branches/rocket2/src/modules/weapons/projectiles
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/rocket2/src/modules/weapons/projectiles/SimpleRocket.cc
r6956 r6966 59 59 this->bDestroy_ = false; 60 60 this->lifetime_ = 100; 61 this->setMass(15); 61 62 COUT(4) << "simplerocket constructed\n"; 62 63 this->counter_=0; 64 this->slowing_=false; 63 65 64 66 if (GameMode::isMaster()) 65 67 { 66 68 this->setCollisionType(WorldEntity::Kinematic); 67 //this->setVelocity(0,0,100);69 this->fuel_=true; 68 70 69 71 Model* model = new Model(this); … … 72 74 this->attach(model); 73 75 74 ParticleEmitter* fire= new ParticleEmitter(this);75 this->attach( fire);76 fire->setOrientation(this->getOrientation());77 fire->setSource("Orxonox/rocketfire2");78 76 this->fire_ = new ParticleEmitter(this); 77 this->attach(this->fire_); 78 79 this->fire_->setOrientation(this->getOrientation()); 80 this->fire_->setSource("Orxonox/simplerocketfire"); 79 81 this->enableCollisionCallback(); 80 82 this->setCollisionResponse(false); … … 83 85 // TODO: fix the orientation and size of this collision shape to match the rocket 84 86 ConeCollisionShape* collisionShape = new ConeCollisionShape(this); 85 collisionShape->setRadius(3); 86 collisionShape->setHeight(5); 87 collisionShape->setOrientation(this->getOrientation()); 88 collisionShape->setRadius(1.5f); 89 collisionShape->setHeight(200); 87 90 this->attachCollisionShape(collisionShape); 91 88 92 89 93 this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&SimpleRocket::destroyObject, this))); … … 91 95 92 96 } 93 97 98 void SimpleRocket::disableFire(){ 99 this->setAcceleration(0,0,0); 100 this->setVelocity(Vector3(0,0,0)); 101 102 this->fire_->detachFromParent(); 103 //this->fire_->setVisible(false); 104 105 } 106 107 94 108 void SimpleRocket::tick(float dt) 95 109 { 110 96 111 SUPER(SimpleRocket, tick, dt); 112 counter_++; 113 if (this->getVelocity().squaredLength() >130000 && !slowing_) counter_++; //if Velocity bigger than about 360, uses a lot more "fuel" :) 97 114 98 115 this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_); … … 100 117 this->localAngularVelocity_ = 0; 101 118 119 120 if (this->fuel_) { 121 COUT(0)<<this->getVelocity().length()<<endl; 122 if (this->counter_>1000 && counter_%12==0) 123 124 if (!this->slowing_) { 125 this->setAcceleration(this->getOrientation()*Vector3(10,10,10)); 126 this->slowing_=true; 127 } 128 129 if (this->counter_ > 1800) 130 this->fuel_=false; 131 } 102 132 if( this->bDestroy_ ) 103 133 this->destroy(); 134 if (!this->fuel_) 135 this->disableFire(); 136 137 138 104 139 105 140 } … … 134 169 this->player_ = this->owner_->getPlayer(); 135 170 } 171 136 172 137 173 -
code/branches/rocket2/src/modules/weapons/projectiles/SimpleRocket.h
r6951 r6966 34 34 #include "tools/Timer.h" 35 35 #include "worldentities/ControllableEntity.h" 36 #include "graphics/ParticleSpawner.h" 36 37 37 38 namespace orxonox … … 56 57 virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); 57 58 void destroyObject(); 59 60 void disableFire(); 58 61 59 62 virtual void moveFrontBack(const Vector2& value){} … … 96 99 */ 97 100 inline void rotatePitch(float value) 98 { COUT(0)<<"rotated rocket yaw";101 { 99 102 this->rotatePitch(Vector2(value, 0)); } 100 103 /** … … 104 107 inline void rotateRoll(float value) 105 108 { 106 COUT(0)<<"rotated rocket roll";107 109 this->rotateRoll(Vector2(value, 0)); } 108 110 … … 110 112 inline Pawn* getOwner() const 111 113 { return this->owner_; } 114 inline bool hasFuel() 115 { return this->fuel_;} 116 117 inline void fuelRefill() 118 {this->fuel_=true;} 112 119 113 120 inline void setDamage(float damage) … … 123 130 float damage_; 124 131 bool bDestroy_; 132 bool fuel_; 133 bool slowing_; 134 int counter_; 125 135 126 136 … … 128 138 Timer destroyTimer_; 129 139 float lifetime_; 140 ParticleEmitter* fire_; 141 130 142 131 143 };
Note: See TracChangeset
for help on using the changeset viewer.