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Changeset 6983 in orxonox.OLD for branches/network


Ignore:
Timestamp:
Feb 2, 2006, 3:30:59 PM (19 years ago)
Author:
rennerc
Message:
 
Location:
branches/network/src
Files:
5 edited

Legend:

Unmodified
Added
Removed
  • branches/network/src/lib/network/network_game_manager.cc

    r6959 r6983  
    539539    PRINTF(0)("Fabricated %s with id %d\n", s->getClassName(), s->getUniqueID());
    540540
    541     //HACK: hack to prevent collision
     541    //TODO HACK: hack to prevent collision
    542542    if ( b->isA(CL_WORLD_ENTITY) && !b->isA(CL_PLAYABLE) )
    543543    {
     
    551551      }
    552552    }
    553     ///HACK this is only for network multiplayer games.
     553    ///TODO HACK this is only for network multiplayer games.
    554554    if( b->isA(CL_SPACE_SHIP))
    555555    {
  • branches/network/src/lib/network/network_socket.cc

    r6959 r6983  
    444444  if (blen>maxLength)
    445445  {
    446     PRINTF(1)("Buffersize is too small (%d) for packet (%d)\n", maxLength, blen);
     446    PRINTF(1)("Buffersize is too small (%d) for packet (%d).\n", maxLength, blen);
    447447    assert(false);
    448448    return 0;
  • branches/network/src/lib/network/network_socket.h

    r6959 r6983  
    88#define _NETWORK_SOCKET
    99
    10 //HACK else gdb will not work on server
     10//TODO HACK else gdb will not work on server
    1111#define DONTEXITTHREADS
    1212
  • branches/network/src/world_entities/playable.h

    r6959 r6983  
    8181    int                   oldScore;
    8282
    83     //HACK: explosion emitter
     83    //TODO HACK: explosion emitter
    8484    DotEmitter*           emitter;
    8585    SpriteParticles*      explosionParticles;
  • branches/network/src/world_entities/space_ships/space_ship.cc

    r6963 r6983  
    9696  {
    9797    //this->loadModel("models/ships/reap_#.obj");
    98     ///HACK this is only for network multiplayer games.
     98    //TODO HACK this is only for network multiplayer games.
    9999    if( this->getOwner()%2 == 0)
    100100    {
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