Changeset 7023
- Timestamp:
- May 30, 2010, 4:36:43 PM (14 years ago)
- Location:
- code/branches/presentation3
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentation3/data/levels/gametype_asteroids.oxw
r7007 r7023 143 143 144 144 145 <CheckPoint name=trigger1 position="-300,300,0" scale=1 isdestination=false isfirst=true stayactive=true distance=10 addtime= 13/>146 147 148 <CheckPoint name=trigger2 position="2200,600,0" scale=3 isdestination=false stayactive=true distance=100 addtime= 10>145 <CheckPoint name=trigger1 position="-300,300,0" scale=1 isdestination=false isfirst=true stayactive=true distance=10 addtime=26 /> 146 147 148 <CheckPoint name=trigger2 position="2200,600,0" scale=3 isdestination=false stayactive=true distance=100 addtime=20> 149 149 <events> 150 150 <activity> … … 197 197 198 198 199 <CheckPoint name=trigger3 position="4100,0,400" scale=3 isdestination=false stayactive=true distance=100 addtime= 9>199 <CheckPoint name=trigger3 position="4100,0,400" scale=3 isdestination=false stayactive=true distance=100 addtime=18> 200 200 <events> 201 201 <activity> … … 248 248 249 249 250 <CheckPoint name=trigger4 position="5600,400,0" scale=3 isdestination=false stayactive=true distance=100 addtime= 9>250 <CheckPoint name=trigger4 position="5600,400,0" scale=3 isdestination=false stayactive=true distance=100 addtime=18> 251 251 <events> 252 252 <activity> … … 299 299 300 300 301 <CheckPoint name=trigger5 position="7200,600,-200" scale=3 isdestination=false stayactive=true distance=100 addtime= 8>301 <CheckPoint name=trigger5 position="7200,600,-200" scale=3 isdestination=false stayactive=true distance=100 addtime=18> 302 302 <events> 303 303 <activity> … … 350 350 351 351 352 <CheckPoint name=trigger6 position="9200, 800,-800" scale=3 isdestination=false stayactive=true distance=100 addtime= 10>352 <CheckPoint name=trigger6 position="9200, 800,-800" scale=3 isdestination=false stayactive=true distance=100 addtime=20> 353 353 <events> 354 354 <activity> -
code/branches/presentation3/src/orxonox/gametypes/TeamDeathmatch.cc
r6935 r7023 159 159 if(!(*it)->isActive()) 160 160 { 161 COUT(1) << (*it)->getName() << " is inactive." << std::endl;162 161 teamSpawnPoints.erase(it++); 163 162 continue; 164 163 } 165 COUT(1) << (*it)->getName() << " is active." << std::endl;166 164 167 165 ++it; 168 166 } 169 170 COUT(1) << "MUP " << teamSpawnPoints.size() << std::endl;171 167 172 168 randomspawn = static_cast<unsigned int>(rnd(static_cast<float>(teamSpawnPoints.size())));
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