- Timestamp:
- Feb 6, 2006, 12:49:15 AM (19 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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-
trunk/src/util/multiplayer_team_deathmatch.cc
r7039 r7040 40 40 this->bLocalPlayerDead = false; 41 41 this->deathTimeout = 10.0f; // 5 seconds 42 42 43 this->deathScreen = new Billboard(); 43 44 this->deathScreen->setSize(State::getResX(), State::getResY()); 45 this->deathScreen->setAbsCoor2D(State::getResX()/2.0f, State::getResY()/2.0f); 46 //this->deathScreen->setVisibility(false); 44 47 45 48 if( root != NULL) … … 57 60 void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root) 58 61 { 59 GameRules::loadParams(root) ;62 GameRules::loadParams(root) ; 60 63 61 64 LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout)
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