- Timestamp:
- Feb 6, 2006, 1:55:36 AM (19 years ago)
- File:
-
- 1 edited
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trunk/src/world_entities/environments/water.cc
r6860 r7042 183 183 glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); 184 184 185 //if (State::getSkyBox())186 //{187 //glBindTexture(GL_TEXTURE_2D, State::getSkyBox()->getTexture(SKY_RIGHT));188 //glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);189 // 190 //glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);191 //glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);192 //glEnable(GL_TEXTURE_GEN_S);193 //glEnable(GL_TEXTURE_GEN_T);194 //}195 //glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);196 197 SkyBox::enableCubeMap();185 if (State::getSkyBox()) 186 { 187 glBindTexture(GL_TEXTURE_2D, State::getSkyBox()->getTexture(SKY_RIGHT)); 188 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 189 190 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); 191 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); 192 glEnable(GL_TEXTURE_GEN_S); 193 glEnable(GL_TEXTURE_GEN_T); 194 } 195 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 196 197 // SkyBox::enableCubeMap(); 198 198 this->grid->draw(); 199 199 // this->waterShader->activateShader(); … … 202 202 203 203 SkyBox::disableCubeMap(); 204 //glDisable(GL_TEXTURE_GEN_S);205 //glDisable(GL_TEXTURE_GEN_T);204 glDisable(GL_TEXTURE_GEN_S); 205 glDisable(GL_TEXTURE_GEN_T); 206 206 207 207 glPopMatrix();
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