Changeset 7052 for code/branches/fps/data
- Timestamp:
- May 31, 2010, 3:40:41 PM (14 years ago)
- Location:
- code/branches/fps/data/levels
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/fps/data/levels/includes/weaponsettings_fps.oxi
r6908 r7052 1 1 <weaponslots> 2 <WeaponSlot position="0,-6,0.5" yaw=0 pitch=0 roll=0 /> 3 <!-- <WeaponSlot position="15,-1.5,-25" yaw=0 pitch=0 roll=0 /> 2 <WeaponSlot position="0,0,0" yaw=0 pitch=0 roll=0 /> 3 <!-- <WeaponSlot position="-0.5,0.8,2.5" yaw=0 pitch=0 roll=0 /> 4 <WeaponSlot position="15,-1.5,-25" yaw=0 pitch=0 roll=0 /> 4 5 <WeaponSlot position="0,0,-45" yaw=0 pitch=0 roll=0 /> --> 5 6 </weaponslots> … … 16 17 </links> 17 18 <Weapon> 18 <attached> 19 <Model mesh="LightningGun.mesh" pitch="78" roll="90" yaw="90" position="0,-1.3,0" /> 20 <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" /> 21 <Model mesh="hs-w01.mesh" roll="195" position="0,1,0" scale=2 /> 22 <Model mesh="hs-w01s.mesh" roll="195" position="0.1,0.5,0" scale=2 /> 23 </attached> 24 <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.7, 1.5,-4" /> 25 <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" muzzleoffset="-0.9, 1.1,-4" /> 26 <LightningGun mode=1 muzzleoffset="0,0,0" /> 19 <HsW01 mode=0 munitionpershot=0 delay=0.0 material="Flares/point_lensflare" muzzleoffset=" 0.7, 1.5, -4" /> 20 <LightningGun mode=1 muzzleoffset="0,0,0" /> 27 21 </Weapon> 28 22 <LaserGun -
code/branches/fps/data/levels/presentation_FS10.oxw
r6908 r7052 23 23 <Pawn health=100 position="600,35,0" direction="0,-1,0" collisionType=dynamic mass=100000> 24 24 <attached> 25 <Model position="0,0,0" mesh=" crate.mesh" scale3D="5,5,5" />25 <Model position="0,0,0" mesh="fish.mesh" scale3D="5,5,5" /> 26 26 </attached> 27 27 <collisionShapes> … … 83 83 </collisionShapes> 84 84 </StaticEntity> 85 85 86 <?lua 86 87 for i = 1, 10, 1 … … 91 92 ?> 92 93 93 <!--94 <?lua95 for i = 1, 200, 196 do97 j = math.random()98 ?>99 94 100 <MovableEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 100) ?> scale=<?lua print(j * 5) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>" >101 <attached>102 <Model position="0,0,0" scale=<?lua print(j * 10) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />103 </attached>104 <collisionShapes>105 <SphereCollisionShape radius="<?lua print(j * 100) ?>" />106 </collisionShapes>107 </MovableEntity>108 <?lua109 end110 ?>111 -->112 95 </Scene> 113 96 </Level> -
code/branches/fps/data/levels/templates/fps.oxt
r6908 r7052 2 2 <FpsPlayer 3 3 hudtemplate = fpshud 4 camerapositiontemplate = fpscamera 5 4 6 5 spawnparticlesource = "Orxonox/fairytwirl" 7 6 spawnparticleduration = 3 … … 21 20 angularDamping = 0.9999999 22 21 friction = 0.01 22 23 weapon = "hs-w01.mesh" 23 24 > 24 <!-- <attached>25 <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />26 <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />27 <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />28 </attached>29 -->30 25 <collisionShapes> 31 <BoxCollisionShape position="0,0,0" halfExtents="7,7,7" /> 32 <!-- 33 <SphereCollisionShape radius="10" /> 34 35 <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> 36 <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> 37 <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> 38 <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> 39 <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> 40 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 41 --> 26 <BoxCollisionShape position="0,0,0" halfExtents="8,20,8" /> 42 27 </collisionShapes> 28 29 <camerapositions> 30 <CameraPosition position="-0.5,0.8,2.5" drag=false mouselook=true /> 31 </camerapositions> 32 33 <?lua 34 include("includes/weaponsettings_fps.oxi") 35 ?> 43 36 44 <?lua45 include("includes/weaponsettings_fps.oxi")46 ?>47 37 </FpsPlayer> 48 38 </Template> 49 39 <!-- 50 40 <Template name=fpscamera defaults=0> 51 41 <FpsPlayer> 52 42 <camerapositions> 53 43 <CameraPosition position="0,0,20" drag=false mouselook=true /> 54 <!--CameraPosition position="0,150,-25" pitch=-90 drag=true /> 44 45 <!-- 46 CameraPosition position="0,150,-25" pitch=-90 drag=true /> 55 47 <CameraPosition position="0,0,-40" yaw=180 drag=true /> 56 48 <CameraPosition position="0,3,-14" yaw=0 /> 57 49 <CameraPosition position="-50,5,-8" yaw=-90 drag=true /> 58 <CameraPosition position="50,5,-8" yaw=90 drag=true /--> 50 <CameraPosition position="50,5,-8" yaw=90 drag=true / 51 59 52 </camerapositions> 60 53 </FpsPlayer> 61 54 </Template> 55 -->
Note: See TracChangeset
for help on using the changeset viewer.