- Timestamp:
- Feb 6, 2006, 2:39:11 PM (19 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/world_entities/creatures/md2_creature.cc
r7014 r7053 179 179 { 180 180 dynamic_cast<Element2D*>(this->getWeaponManager()->getFixedTarget())->setVisibility( true); 181 181 this->attachCamera(); 182 182 183 183 } … … 230 230 void MD2Creature::draw () const 231 231 { 232 WorldEntity::draw(); 232 if (this->getCurrentPlayer() != NULL) 233 WorldEntity::draw(); 233 234 // this->cameraConnNode.debugDraw(0); 234 235 }
Note: See TracChangeset
for help on using the changeset viewer.