- Timestamp:
- Feb 7, 2006, 2:25:35 PM (19 years ago)
- Location:
- trunk/src/world_entities/weapons
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/world_entities/weapons/aiming_turret.cc
r6760 r7070 41 41 { 42 42 this->init(); 43 44 43 this->loadModel("models/guns/turret2.obj"); 45 46 47 this->setActionSound(WA_SHOOT, "sound/shot1.wav");48 this->setActionSound(WA_ACTIVATE, "sound/voices/rockets.wav");49 this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav");50 44 } 51 45 … … 90 84 91 85 this->setCapability(WTYPE_ALLDIRS | WTYPE_TURRET); 92 this->setProjectileType(CL_ ROCKET);86 this->setProjectileType(CL_GUIDED_MISSILE); 93 87 94 88 … … 100 94 this->target->setRange(400); 101 95 this->target->setAngle(M_PI_2); 96 97 this->setActionSound(WA_SHOOT, "sound/explosions/explosion_3.wav"); 98 this->setActionSound(WA_ACTIVATE, "sound/voices/rockets.wav"); 99 this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav"); 100 102 101 } 103 102 -
trunk/src/world_entities/weapons/targeting_turret.cc
r6760 r7070 95 95 this->target->setRange(1000); 96 96 this->target->setAngle(M_PI_4); 97 this->lockedTarget = this->target; 98 97 99 this->lockedTime = 0; 98 100 this->neededLockTime = 2; … … 101 103 102 104 103 this->setActionSound(WA_SHOOT, "sound/ shot1.wav");105 this->setActionSound(WA_SHOOT, "sound/explosions/explosion_3.wav"); 104 106 this->setActionSound(WA_ACTIVATE, "sound/voices/rockets.wav"); 105 107 this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav"); -
trunk/src/world_entities/weapons/turret.cc
r6920 r7070 40 40 { 41 41 this->init(); 42 43 this->setActionSound(WA_SHOOT, "sound/shot1.wav");44 this->setActionSound(WA_ACTIVATE, "sound/vocals/missiles.wav");45 this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav");46 47 42 } 48 43 … … 97 92 this->setEmissionPoint(1.684, 0.472, 0); 98 93 //this->getProjectileFactory()->prepare(100); 94 95 this->setActionSound(WA_SHOOT, "sound/explosions/explosion_3.wav"); 96 this->setActionSound(WA_ACTIVATE, "sound/vocals/missiles.wav"); 97 this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav"); 98 99 99 } 100 100
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