- Timestamp:
- Feb 7, 2006, 3:12:56 PM (19 years ago)
- Location:
- trunk/src
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/lib/network/network_game_manager.cc
r7071 r7074 560 560 ss->loadModel("models/ships/reap_0.obj"); 561 561 ss->toList(OM_GROUP_00); 562 ss->setAbsCoor(-314.450, 40.701, 83.554); 562 563 } 563 564 else … … 565 566 ss->loadModel( "models/ships/fighter.obj" ); 566 567 ss->toList(OM_GROUP_01); 567 } 568 ss->setAbsCoor(213.37, 57.71, -47.98); 569 ss->setAbsDir(Quaternion(0.16, 0.98, -0.10)); } 568 570 } 569 571 -
trunk/src/story_entities/multi_player_world_data.cc
r7071 r7074 212 212 playable = dynamic_cast<Playable*>(playableList->front()); 213 213 this->localPlayer->setPlayable(playable); 214 playable->toList(OM_GROUP_00); 214 playable->toList(OM_GROUP_01); 215 playable->setAbsCoor(213.37, 57.71, -47.98); 216 playable->setAbsDir(Quaternion(0.16, 0.98, -0.10)); 215 217 } 216 218 }
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