Changeset 7075 in orxonox.OLD for trunk/src/lib/graphics
- Timestamp:
- Feb 7, 2006, 3:24:02 PM (19 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/lib/graphics/importer/md2Model.cc
r7071 r7075 308 308 this->animationState.nextFrame++; 309 309 310 if( this->animationState.nextFrame > this->animationState.endFrame )310 if( this->animationState.nextFrame > this->animationState.endFrame ) 311 311 { 312 this->animationState.nextFrame = this->animationState.startFrame; 313 this->animationState.numPlays++; 312 if( this->animationState.animPlaybackMode == MD2_ANIM_LOOP) 313 { 314 this->animationState.nextFrame = this->animationState.startFrame; 315 this->animationState.numPlays++; 316 } 317 else 318 { 319 this->animationState.nextFrame = this->animationState.endFrame; 320 } 314 321 } 315 322 this->animationState.lastTime = this->animationState.localTime; 316 323 } 317 324 318 if( this->animationState.currentFrame > (this->data->numFrames - 1) && this->animationState.animPlaybackMode == MD2_ANIM_LOOP) 319 this->animationState.currentFrame = 0; 320 if( this->animationState.nextFrame > (this->data->numFrames - 1) ) 321 this->animationState.nextFrame = 0; 325 // if( this->animationState.currentFrame > (this->data->numFrames - 1) ) 326 // this->animationState.currentFrame = 0; 327 328 // if( (this->animationState.nextFrame > (this->data->numFrames - 1)) && this->animationState.animPlaybackMode == MD2_ANIM_LOOP) 329 // this->animationState.nextFrame = 0; 322 330 323 331 this->animationState.interpolationState = this->animationState.fps *
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