- Timestamp:
- Feb 7, 2006, 4:21:57 PM (19 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/util/multiplayer_team_deathmatch.cc
r7079 r7080 125 125 { 126 126 this->timeout += dt; 127 PRINTF(0)("TICK DEATH \n");127 PRINTF(0)("TICK DEATH: %f of %f\n", dt, this->timeout); 128 128 // long enough dead? 129 129 if( this->timeout >= this->deathTimeout) … … 133 133 PRINTF(0)("RESPAWN\n"); 134 134 (State::getPlayer())->getPlayable()->respawn(); 135 this->onPlayerDeath(); 135 136 } 136 137 }
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