- Timestamp:
- Dec 28, 2007, 10:43:22 PM (17 years ago)
- Location:
- code/branches/FICN
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/FICN/bin/levels/sample.oxw
r658 r709 12 12 13 13 14 < audio>14 <!--audio> 15 15 <ambient> 16 16 <ogg src="allgorythm-lift_up" /> … … 20 20 <ogg src="tha_silent_partner_-_void" /> 21 21 </ambient> 22 </audio >22 </audio--> 23 23 24 24 <!-- Keep a minimum distance of >100 to the object, otherwise the camara thinks it's in the object --> … … 30 30 <world> 31 31 <Ambient colourvalue="1,1,1" /> 32 <Skybox src="Orxonox/Star fieldSkyBox" />32 <Skybox src="Orxonox/StarSkyBox" /> 33 33 34 34 <!--Fighter camera="true" position="0,0,0" scale="10" yaw="-90" pitch="-90" mesh="assf3.mesh" forward="500" rotateupdown="200" rotaterightleft="200" looprightleft="200" /--> … … 41 41 <NPC position="100,0,400" scale="1" mesh="razor.mesh"/> 42 42 43 <Model position="200,0,500" scale="10" mesh="starship.mesh" yaw="-90" pitch="-90" />44 <Model position="-200,0,500" scale="10" mesh="drone.mesh" yaw="-90" pitch="-90" /> 43 <!-- <Model position="200,0,500" scale="10" mesh="starship.mesh" yaw="-90" pitch="-90" /> 44 <Model position="-200,0,500" scale="10" mesh="drone.mesh" yaw="-90" pitch="-90" />--> 45 45 46 46 <Model position="-200,1000,500" scale="10" mesh="hoover_body.mesh" yaw="-90" pitch="-90" /> -
code/branches/FICN/src/misc/Sleep.h
r708 r709 1 1 // hack for the usleep/Sleep problem 2 #if ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN322 #if defined(WIN32) || defined(_WIN32) || defined(__WIN32__) 3 3 # include <windows.h> 4 4 # define usleep(x) Sleep((x)/1000) 5 #el if ORXONOX_PLATFORM == ORXONOX_PLATFORM_LINUX5 #else 6 6 # include <unistd.h> 7 7 #endif
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