- Timestamp:
- Feb 8, 2006, 10:08:43 AM (19 years ago)
- File:
-
- 1 edited
Legend:
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trunk/src/world_entities/playable.cc
r7118 r7119 164 164 void Playable::die() 165 165 { 166 Explosion::explode(dynamic_cast<PNode*>(this), Vector(1.0f, 1.0f, 1.0f)); 167 168 166 169 if( !this->bDead) 167 170 { … … 173 176 State::getGameRules()->onPlayerDeath(); 174 177 175 Explosion::explode(dynamic_cast<PNode*>(this), Vector(1.0f, 1.0f, 1.0f));176 178 // this->toList(OM_GROUP_05); 177 179 //HACK: moves the entity to an unknown place far far away: in the future, GameRules will look for that
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